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cat in japan cool math games: The Last Lecture Randy Pausch, Jeffrey Zaslow, 2010 The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family. |
cat in japan cool math games: Games C. Thi Nguyen, 2020 Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a library of agency which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity. |
cat in japan cool math games: My First Book of Japanese Words Michelle Haney Brown, 2012-11-10 My First Book of Japanese Words is a beautifully illustrated book that introduces young children to Japanese language and culture through everyday words. The words profiled in this book are all commonly used in the Japanese language and are both informative and fun for English-speaking children to learn. The goals of My First Book of Japanese Words are multiple: to familiarize children with the sounds and structure of Japanese speech, to introduce core elements of Japanese culture, to illustrate the ways in which languages differ in their treatment of everyday sounds and to show how, through cultural importation, a single word can be shared between languages. Both teachers and parents will welcome the book's cultural and linguistic notes and appreciate how the book is organized in a familiar ABC structure. Each word is presented in Kanji (when applicable), Kana, and Romanized form (Romaji). With the help of this book, we hope more children (and adults) will soon be a part of the 125 million people worldwide that speak Japanese! |
cat in japan cool math games: The Tower of London 夏目漱石, 1992 |
cat in japan cool math games: 81 Fresh & Fun Critical-thinking Activities Laurie Rozakis, 1998 Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing. |
cat in japan cool math games: An Introduction to Japanese - Syntax, Grammar & Language Michiel Kamermans, 2010-03 Starting at the very basics and working its way up to important language constructions, An introduction to Japanese offers beginning students, as well as those doing self-study, a comprehensive grammar for the Japanese language. Oriented towards the serious learner, there are no shortcuts in this book: no romanised Japanese for ease of reading beyond the introduction, no pretending that Japanese grammar maps perfectly to English grammar, and no simplified terminology. In return, this book explains Japanese the way one may find it taught at universities, covering everything from basic to intermediary Japanese, and even touching on some of the more advanced constructions. |
cat in japan cool math games: The World Book Encyclopedia , 2002 An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students. |
cat in japan cool math games: Cooking with Shereen from Scratch Shereen Pavlides, 2021-07-13 Be a Rock Star in Your Kitchen with Home-cooked Meals from Scratch! Shereen Pavlides, of the mega-viral brand Cooking With Shereen, has garnered millions of fans across her platforms thanks to her affectionate personality and her confidence-building approach to cooking from scratch. Now, in her debut cookbook, she’s bringing all that knowledge right to your kitchen. Through 60 impressive recipes, Shereen shows you that it’s possible to make the best food you’ve ever tasted without depending on frozen, precooked or store-bought ingredients—and without spending all day cooking. With meals for every occasion, from weeknight dinners to show-stopping parties (and everything in-between), you can roll up your sleeves and dig into the likes of: Pecan-Crusted Pork Tenderloin with Rosemary Brown Butter Restaurant-Style Crab Cakes with Sriracha Rémoulade Baba Ganoush with Housemade Pita Sesame Salmon with Sweet Jalapeño Udon Noodles Gruyère and Thyme Popovers Cypriot Cinnamon Potatoes with Dill Yogurt Asian-Style Coconut Broccoli Spanakopita Triangles Shanghai Chicken Salad with Sesame Ginger Vinaigrette Whether you’re new to cooking, or just looking to up your game, donta you worry—Shereen’s got you covered. |
cat in japan cool math games: Math in Society David Lippman, 2012-09-07 Math in Society is a survey of contemporary mathematical topics, appropriate for a college-level topics course for liberal arts major, or as a general quantitative reasoning course.This book is an open textbook; it can be read free online at http://www.opentextbookstore.com/mathinsociety/. Editable versions of the chapters are available as well. |
cat in japan cool math games: The Origin of Consciousness in the Breakdown of the Bicameral Mind Julian Jaynes, 2000-08-15 National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry |
cat in japan cool math games: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
cat in japan cool math games: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
cat in japan cool math games: Popular Mechanics , 2000-01 Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle. |
cat in japan cool math games: The Big Book of Small Python Projects Al Sweigart, 2021-06-25 Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs! |
cat in japan cool math games: A Little History of the World E. H. Gombrich, 2014-10-01 E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history. |
cat in japan cool math games: Command Of The Air General Giulio Douhet, 2014-08-15 In the pantheon of air power spokesmen, Giulio Douhet holds center stage. His writings, more often cited than perhaps actually read, appear as excerpts and aphorisms in the writings of numerous other air power spokesmen, advocates-and critics. Though a highly controversial figure, the very controversy that surrounds him offers to us a testimonial of the value and depth of his work, and the need for airmen today to become familiar with his thought. The progressive development of air power to the point where, today, it is more correct to refer to aerospace power has not outdated the notions of Douhet in the slightest In fact, in many ways, the kinds of technological capabilities that we enjoy as a global air power provider attest to the breadth of his vision. Douhet, together with Hugh “Boom” Trenchard of Great Britain and William “Billy” Mitchell of the United States, is justly recognized as one of the three great spokesmen of the early air power era. This reprint is offered in the spirit of continuing the dialogue that Douhet himself so perceptively began with the first edition of this book, published in 1921. Readers may well find much that they disagree with in this book, but also much that is of enduring value. The vital necessity of Douhet’s central vision-that command of the air is all important in modern warfare-has been proven throughout the history of wars in this century, from the fighting over the Somme to the air war over Kuwait and Iraq. |
cat in japan cool math games: Backpacker , 2007-09 Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured. |
cat in japan cool math games: A Mango-Shaped Space Wendy Mass, 2008-11-16 An award-winning book from the author of Jeremy Fink and the Meaning of Life and The Candymakers for fans for of Wonder and Counting by Sevens Mia Winchell has synesthesia, the mingling of perceptions whereby a person can see sounds, smell colors, or taste shapes. Forced to reveal her condition, she must look to herself to develop an understanding and appreciation of her gift in this coming-of-age novel. |
cat in japan cool math games: Unbroken Laura Hillenbrand, 2014-07-29 #1 NEW YORK TIMES BESTSELLER • NOW A MAJOR MOTION PICTURE • Look for special features inside. Join the Random House Reader’s Circle for author chats and more. In boyhood, Louis Zamperini was an incorrigible delinquent. As a teenager, he channeled his defiance into running, discovering a prodigious talent that had carried him to the Berlin Olympics. But when World War II began, the athlete became an airman, embarking on a journey that led to a doomed flight on a May afternoon in 1943. When his Army Air Forces bomber crashed into the Pacific Ocean, against all odds, Zamperini survived, adrift on a foundering life raft. Ahead of Zamperini lay thousands of miles of open ocean, leaping sharks, thirst and starvation, enemy aircraft, and, beyond, a trial even greater. Driven to the limits of endurance, Zamperini would answer desperation with ingenuity; suffering with hope, resolve, and humor; brutality with rebellion. His fate, whether triumph or tragedy, would be suspended on the fraying wire of his will. Appearing in paperback for the first time—with twenty arresting new photos and an extensive Q&A with the author—Unbroken is an unforgettable testament to the resilience of the human mind, body, and spirit, brought vividly to life by Seabiscuit author Laura Hillenbrand. Hailed as the top nonfiction book of the year by Time magazine • Winner of the Los Angeles Times Book Prize for biography and the Indies Choice Adult Nonfiction Book of the Year award “Extraordinarily moving . . . a powerfully drawn survival epic.”—The Wall Street Journal “[A] one-in-a-billion story . . . designed to wrench from self-respecting critics all the blurby adjectives we normally try to avoid: It is amazing, unforgettable, gripping, harrowing, chilling, and inspiring.”—New York “Staggering . . . mesmerizing . . . Hillenbrand’s writing is so ferociously cinematic, the events she describes so incredible, you don’t dare take your eyes off the page.”—People “A meticulous, soaring and beautifully written account of an extraordinary life.”—The Washington Post “Ambitious and powerful . . . a startling narrative and an inspirational book.”—The New York Times Book Review “Magnificent . . . incredible . . . [Hillenbrand] has crafted another masterful blend of sports, history and overcoming terrific odds; this is biography taken to the nth degree, a chronicle of a remarkable life lived through extraordinary times.”—The Dallas Morning News “An astonishing testament to the superhuman power of tenacity.”—Entertainment Weekly “A tale of triumph and redemption . . . astonishingly detailed.”—O: The Oprah Magazine “[A] masterfully told true story . . . nothing less than a marvel.”—Washingtonian “[Hillenbrand tells this] story with cool elegance but at a thrilling sprinter’s pace.”—Time “Hillenbrand [is] one of our best writers of narrative history. You don’t have to be a sports fan or a war-history buff to devour this book—you just have to love great storytelling.”—Rebecca Skloot, author of The Immortal Life of Henrietta Lacks |
cat in japan cool math games: Shape Jordan Ellenberg, 2021-05-25 An instant New York Times Bestseller! “Unreasonably entertaining . . . reveals how geometric thinking can allow for everything from fairer American elections to better pandemic planning.” —The New York Times From the New York Times-bestselling author of How Not to Be Wrong—himself a world-class geometer—a far-ranging exploration of the power of geometry, which turns out to help us think better about practically everything. How should a democracy choose its representatives? How can you stop a pandemic from sweeping the world? How do computers learn to play Go, and why is learning Go so much easier for them than learning to read a sentence? Can ancient Greek proportions predict the stock market? (Sorry, no.) What should your kids learn in school if they really want to learn to think? All these are questions about geometry. For real. If you're like most people, geometry is a sterile and dimly remembered exercise you gladly left behind in the dust of ninth grade, along with your braces and active romantic interest in pop singers. If you recall any of it, it's plodding through a series of miniscule steps only to prove some fact about triangles that was obvious to you in the first place. That's not geometry. Okay, it is geometry, but only a tiny part, which has as much to do with geometry in all its flush modern richness as conjugating a verb has to do with a great novel. Shape reveals the geometry underneath some of the most important scientific, political, and philosophical problems we face. Geometry asks: Where are things? Which things are near each other? How can you get from one thing to another thing? Those are important questions. The word geometrycomes from the Greek for measuring the world. If anything, that's an undersell. Geometry doesn't just measure the world—it explains it. Shape shows us how. |
cat in japan cool math games: Here Comes Teacher Cat Deborah Underwood, 2017-08-08 It’s back to school for the New York Times bestselling Cat when he steps in as a substitute teacher. Cat is not pleased to be tapped as substitute teacher. Not only is it cutting into his naptime, but a roomful of kittens is a little . . . much. At school, Cat follows the lesson plan of music, building, and painting—only in gradually more mischief-making Cat style. By the end, Cat has learned a thing or two about inspiring others by being himself. But even more heart-melting and humorous is what these adorable kittens have learned from Cat. Read it for back-to-school and year-round—great as a holiday or year-end teacher's gift! “[A] heart warmer.” —The Wall Street Journal ★ “Plenty to giggle over.” —Publishers Weekly (starred review) Just purrfect.” —The Washington Post Clever . . . Droll. —The Horn Book “Amusing . . . has much to offer. —School Library Journal “Adorable.” —Common Sense Media |
cat in japan cool math games: The Weil Conjectures Karen Olsson, 2019-07-16 A New York Times Editors' Pick and Paris Review Staff Pick A wonderful book. --Patti Smith I was riveted. Olsson is evocative on curiosity as an appetite of the mind, on the pleasure of glutting oneself on knowledge. --Parul Sehgal, The New York Times An eloquent blend of memoir and biography exploring the Weil siblings, math, and creative inspiration Karen Olsson’s stirring and unusual third book, The Weil Conjectures, tells the story of the brilliant Weil siblings—Simone, a philosopher, mystic, and social activist, and André, an influential mathematician—while also recalling the years Olsson spent studying math. As she delves into the lives of these two singular French thinkers, she grapples with their intellectual obsessions and rekindles one of her own. For Olsson, as a math major in college and a writer now, it’s the odd detours that lead to discovery, to moments of insight. Thus The Weil Conjectures—an elegant blend of biography and memoir and a meditation on the creative life. Personal, revealing, and approachable, The Weil Conjectures eloquently explores math as it relates to intellectual history, and shows how sometimes the most inexplicable pursuits turn out to be the most rewarding. |
cat in japan cool math games: Beyond the Basic Stuff with Python Al Sweigart, 2020-12-16 BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher |
cat in japan cool math games: Taiko Eiji Yoshikawa, 2012-08-03 In the tempestuous closing decades of the sixteenth century, the Empire of Japan writhes in chaos as the shogunate crumbles and rival warlords battle for supremacy. Warrior monks in their armed citadels block the road to the capital; castles are destroyed, villages plundered, fields put to the torch. Amid this devastation, three men dream of uniting the nation. At one extreme is the charismatic but brutal Nobunaga, whose ruthless ambition crushes all before him. At the opposite pole is the cold, deliberate Ieyasu, wise in counsel, brave in battle, mature beyond his years. But the keystone of this triumvirate is the most memorable of all, Hideyoshi, who rises from the menial post of sandal bearer to become Taiko--absolute ruler of Japan in the Emperor's name. When Nobunaga emerges from obscurity by destroying an army ten times the size of his own, he allies himself with Ieyasu, whose province is weak, but whose canniness and loyalty make him invaluable. Yet it is the scrawny, monkey-faced Hideyoshi--brash, impulsive, and utterly fearless--who becomes the unlikely savior of this ravaged land. Born the son of a farmer, he takes on the world with nothing but his bare hands and his wits, turning doubters into loyal servants, rivals into faithful friends, and enemies into allies. In all this he uses a piercing insight into human nature that unlocks castle gates, opens men's minds, and captures women's hearts. For Hideyoshi's passions are not limited to war and intrigue-his faithful wife, Nene, holds his love dear, even when she must share it; the chaste Oyu, sister of Hideyoshi's chief strategist, falls prey to his desires; and the seductive Chacha, whom he rescues from the fiery destruction of her father's castle, tempts his weakness. As recounted by Eiji Yoshikawa, author of the international best-seller Musashi, Taiko tells many stories: of the fury of Nobunaga and the fatal arrogance of the black-toothed Yoshimoto; of the pathetic downfall of the House of Takeda; how the scorned Mitsuhide betrayed his master; how once impregnable ramparts fell as their defenders died gloriously. Most of all, though, Taiko is the story of how one man transformed a nation through the force of his will and the depth of his humanity. Filled with scenes of pageantry and violence, acts of treachery and self-sacrifice, tenderness and savagery, Taiko combines the panoramic spectacle of a Kurosawa epic with a vivid evocation of feudal Japan. |
cat in japan cool math games: Inventing the Medium Janet H. Murray, 2011-11-23 A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. |
cat in japan cool math games: Here Comes Santa Cat Deborah Underwood, 2014-10-21 Just in time for the holidays—here comes Santa Cat! From the New York Times bestselling author of The Quiet Book and Here Comes the Easter Cat comes a hilarious holiday adventure that's perfect for fans of Elephant and Piggie. Cat took on a bunny in Here Comes the Easter Cat, but now Christmas is coming, and Cat has a hunch he's not on Santa's nice list. Which means? No presents for Cat. So he tries to be good, but children, it seems, aren't wild for his brand of gift-giving. Still, Cat might surprise himself, and best of all, he may just get to meet the man in the red suit himself—and receive a holiday surprise of his own. Fans of Pete the Cat, Splat the Cat, Bad Kitty, and Mo Willems's Elephant and Piggie series will delight in this holiday treat. A great stocking-stuffer or holiday gift—read it at Christmastime and year-round! ★ Excellent . . . An ideal holiday pick. —Publishers Weekly, starred review ★ “Playful . . . expressive.” —SLJ, starred review Quite a charming character, that Cat. —Kirkus Will keep kids giggling . . . spot-on. —The Horn Book Loads of clever fun . . . Excellent. —Booklist An excellent selection for holiday gift-giving. —BCCB |
cat in japan cool math games: The Percy Jackson and the Olympians, Book Three: Titan's Curse Rick Riordan, 2007-05 In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped. |
cat in japan cool math games: Enrichment Math and Reading MCGRAWHILL 편집부, McGraw-Hill, 2000-07 Books in this series offer advanced math and reading for students excelling in grades 3-6. Lessons follow the same curriculum children are being taught in school while presenting the material in a way that children feel challenged. Answer key included. |
cat in japan cool math games: Pete the Cat Saves Christmas Eric Litwin, Kimberly Dean, 2013-11-05 A New York Times bestselling Pete the Cat holiday picture book! Spend the holidays with your favorite blue cat! In this rockin' spin on the traditional tale The Night Before Christmas, Pete the Cat proves that giving your all in the spirit of Christmas is the totally groovy thing to do. The fun never stops—don’t miss Pete’s other spin on a holiday classic, Pete the Cat’s 12 Groovy Days of Christmas. Don't miss Pete's other adventures, including Pete the Cat: I Love My White Shoes, Pete the Cat: Rocking in My School Shoes, Pete the Cat and His Four Groovy Buttons, Pete the Cat and His Magic Sunglasses, Pete the Cat and the Bedtime Blues, Pete the Cat and the New Guy, Pete the Cat and the Cool Cat Boogie, Pete the Cat and the Missing Cupcakes, and Pete the Cat and the Perfect Pizza Party. |
cat in japan cool math games: Cats for Dummies Gina Spadafori, Paul D. Pion, 2011-04-18 The most essential information for both potential cat owners and feline fanatics. Find out how to choose, housebreak, groom, and even travel with your feline friend. |
cat in japan cool math games: Nobody's Looking at You Janet Malcolm, 2019-02-19 A New York Times Book Review Editors' Choice. A 2019 NPR Staff Pick. Malcolm is always worth reading; it can be instructive to see how much satisfying craft she brings to even the most trivial article. --Phillip Lopate, TLS Janet Malcolm’s previous collection, Forty-One False Starts: Essays on Artists and Writers, was “unmistakably the work of a master” (The New York Times Book Review). Like Forty-One False Starts, Nobody’s Looking at You brings together previously uncompiled pieces, mainly from The New Yorker and The New York Review of Books. The title piece of this wonderfully eclectic collection is a profile of the fashion designer Eileen Fisher, whose mother often said to her, “Nobody’s looking at you.” But in every piece in this volume, Malcolm looks closely and with impunity at a broad range of subjects, from Donald Trump’s TV nemesis Rachel Maddow, to the stiletto-heel-wearing pianist Yuju Wang, to “the big-league game” of Supreme Court confirmation hearings. In an essay called “Socks,” the Pevears are seen as the “sort of asteroid [that] has hit the safe world of Russian Literature in English translation,” and in “Dreams and Anna Karenina,” the focus is Tolstoy, “one of literature’s greatest masters of manipulative techniques.” Nobody’s Looking at You concludes with “Pandora’s Click,” a brief, cautionary piece about e-mail etiquette that was written in the early two thousands, and that reverberates—albeit painfully—to this day. |
cat in japan cool math games: Trigger Happy Steven Poole, 2004 Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier. |
cat in japan cool math games: Signs and Symbols Adrian Frutiger, 1998 Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks. |
cat in japan cool math games: Los Angeles Magazine , 2003-11 Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian. |
cat in japan cool math games: Plugged in Patti M. Valkenburg, Jessica Taylor Piotrowski, 2017-01-01 Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z |
cat in japan cool math games: Peg + Cat Jennifer Oxley, Billy Aronson, 2017-03-14 Peg and Cat decide to open a pizzeria using Peg's knowledge about fractions to best serve the customers. |
cat in japan cool math games: Libraries Got Game Brian Mayer, Christopher Harris, 2010 A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. |
cat in japan cool math games: Super Scratch Programming Adventure! (Covers Version 2) The LEAD Project, 2013-10-13 Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up |
cat in japan cool math games: The Complete Manual of Suicide Wataru Wataru Tsurumi, 2018-11-20 When all the joy in life is over, when simply waiting for an unavoidable and imminent death, it is the simplest of human rights to choose a quick and easy death in place of a slow and horrible one. This book covers the practicalities of implementing a quick, easy and painless suicide, and where to obtain the necessary equipment. |
cat in japan cool math games: Invent Your Own Computer Games with Python, 4th Edition Al Sweigart, 2016-12-16 Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. |
linux - How does "cat << EOF" work in bash? - Stack Overflow
The cat <
LINUX Shell commands cat and grep - Stack Overflow
Jun 6, 2013 · cat countryInfo.txt reads the file countryInfo.txt and streams its content to standard output. | connects the output of the left command with the input of the right command (so the …
Is there replacement for cat on Windows - Stack Overflow
Windows type command works similarly to UNIX cat. Example 1: type file1 file2 > file3 is equivalent of: cat file1 file2 > file3 Example 2: type *.vcf > all_in_one.vcf This command will …
linux - How can I copy the output of a command directly into my ...
May 25, 2017 · cat file | xclip. Paste the text you just copied into a X application: xclip -o. To paste somewhere else other than an X application, such as a text area of a web page in a browser …
linux - Retrieve last 100 lines logs - Stack Overflow
You can simply use the following command:-tail -NUMBER_OF_LINES FILE_NAME. e.g tail -100 test.log. will fetch the last 100 lines from test.log
Encode to Base64 a specific file by Windows Command Line
Jan 5, 2021 · cat | base64 to obtain the file's contents encoded as base64. On Windows I'm not able to have the same result. I have found this solution: certutil -encode -f …
How to append output to the end of a text file - Stack Overflow
Oct 23, 2018 · printf "hello world" >> read.txt cat read.txt hello world However if you were to replace printf with echo in this example, echo would treat \n as a string, thus ignoring the intent. …
How to obtain the number of CPUs/cores in Linux from the …
Jun 26, 2011 · $ cat /proc/cpuinfo | awk '/^processor/{print $3}' | tail -n 1 NOTE: Since /proc/cpuinfo holds a number of entries corresponding to the cpus count, a processor field …
How does an SSL certificate chain bundle work? - Stack Overflow
Unix: cat cert2.pem cert1.pem root.pem > cert2-chain.pem Windows: copy /A cert1.pem+cert1.pem+root.pem cert2-chain.pem /A 2.2 Run this command. openssl verify …
"No such file or directory" but it exists - Stack Overflow
Oct 16, 2010 · $ cat deluge-gtk.lock cat: deluge-gtk.lock: No such file or directory $ file deluge-gtk.lock deluge-gtk ...
linux - How does "cat << EOF" work in bash? - Stack Overflow
The cat <
LINUX Shell commands cat and grep - Stack Overflow
Jun 6, 2013 · cat countryInfo.txt reads the file countryInfo.txt and streams its content to standard output. | connects the output of the left command with the input of the right command (so the …
Is there replacement for cat on Windows - Stack Overflow
Windows type command works similarly to UNIX cat. Example 1: type file1 file2 > file3 is equivalent of: cat file1 file2 > file3 Example 2: type *.vcf > all_in_one.vcf This command will …
linux - How can I copy the output of a command directly into my ...
May 25, 2017 · cat file | xclip. Paste the text you just copied into a X application: xclip -o. To paste somewhere else other than an X application, such as a text area of a web page in a browser …
linux - Retrieve last 100 lines logs - Stack Overflow
You can simply use the following command:-tail -NUMBER_OF_LINES FILE_NAME. e.g tail -100 test.log. will fetch the last 100 lines from test.log
Encode to Base64 a specific file by Windows Command Line
Jan 5, 2021 · cat | base64 to obtain the file's contents encoded as base64. On Windows I'm not able to have the same result. I have found this solution: certutil -encode -f …
How to append output to the end of a text file - Stack Overflow
Oct 23, 2018 · printf "hello world" >> read.txt cat read.txt hello world However if you were to replace printf with echo in this example, echo would treat \n as a string, thus ignoring the …
How to obtain the number of CPUs/cores in Linux from the …
Jun 26, 2011 · $ cat /proc/cpuinfo | awk '/^processor/{print $3}' | tail -n 1 NOTE: Since /proc/cpuinfo holds a number of entries corresponding to the cpus count, a processor field …
How does an SSL certificate chain bundle work? - Stack Overflow
Unix: cat cert2.pem cert1.pem root.pem > cert2-chain.pem Windows: copy /A cert1.pem+cert1.pem+root.pem cert2-chain.pem /A 2.2 Run this command. openssl verify …
"No such file or directory" but it exists - Stack Overflow
Oct 16, 2010 · $ cat deluge-gtk.lock cat: deluge-gtk.lock: No such file or directory $ file deluge-gtk.lock deluge-gtk ...