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stickman hook cool math games: Mathematics Education for a New Era Keith Devlin, 2011-02-25 Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med |
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stickman hook cool math games: The Hawkline Monster Richard Brautigan, 2017-08-03 Magic Child, a fifteen-year old Indian girl, wanders into the wrong whorehouse. She is looking for the right men to kill the monster. The monster that lives in the ice caves under the basement of Miss Hawkline's yellow house. Richard Brautigan takes the reader on a heroic, magical adventure through Eastern Oregon. The Hawkline Monster confirms his place as one of the twentieth century's most exciting writers. |
stickman hook cool math games: Making Things See Greg Borenstein, 2012-01-27 A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language. |
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stickman hook cool math games: Bones Unearthed! (Creepy and True #3) Kerrie Logan Hollihan, 2021-11-23 Discover all the mysteries, facts, and discoveries about skeletons that are creepy—and true—in the much-anticipated companion to Mummies Exposed! and Ghosts Unveiled! The Creepy and True series explores strange phenomena, fun facts, and out of the ordinary discoveries. Have you ever wondered what lies beneath our feet? Bones have a story to tell—and not always a happy one. Bones Unearthed!, book 3 of the Creepy and True series, investigates remarkable discoveries of skeletal remains and what they reveal about human civilization. Combining fascinating history with science, award-winning author Kerrie Logan Hollihan unearths the truth about famous bones by exploring forensic evidence, archaeology, anthropology, medicine, and folklore. Meticulously researched and respectful, yet light and humorous in tone, these cryptic tales of murder and mayhem span across cultures and millennia, covering everything from Aztec skull racks, the cannibals of Jamestown, and Benjamin Franklin’s basement boneyard, to frozen sailors in the Arctic and the centuries-long search for the body of King Richard III. From cemeteries to laboratories to excavation sites around the world, Bones Unearthed! digs deep into the graves of the dearly departed. For readers who can’t get enough of the macabre, this quirky nonfiction narrative will disturb and delight. Includes color illustrations throughout, as well as endnotes, bibliography, and index. |
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stickman hook cool math games: The Water Walker Joanne Robertson, 2021-05-18 The story of a determined Ojibwe Grandmother (Nokomis) Josephine-ba Mandamin and her great love for Nibi (water). Nokomis walks to raise awareness of our need to protect Nibi for future generations, and for all life on the planet. She, along with other women, men, and youth, have walked around all the Great Lakes from the four salt waters, or oceans, to Lake Superior. The walks are full of challenges, and by her example Josephine-ba invites us all to take up our responsibility to protect our water, the giver of life, and to protect our planet for all generations. |
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stickman hook cool math games: Lunenburgh, Or, the Old Eastern District J F 1816-1901 Pringle, 2018-10-12 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant. |
stickman hook cool math games: HTTP: The Definitive Guide David Gourley, Brian Totty, 2002-09-27 This guide gives a complete and detailed description of the HTTP protocol and how it shapes the landscape of the Web by the technologies that it supports. |
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stickman hook cool math games: Procedural Storytelling in Game Design Tanya X. Short, Tarn Adams, 2019-03-14 This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design |
stickman hook cool math games: Disorder in the American Courts Marcelle Boren, 2016-04-27 The quotes contained in this book are things real people actually said, word for word, under oath in legal court proceedings and are forever immortalized in the public record. This fully illustrated, cartoon panel book brings these humorous quotes to life! It is true that lawyers and witnesses say the darndest things! Please enjoy a good laugh at their expense. |
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stickman hook cool math games: Linear Expressions Pat Martino, 1989-05 (Stylistic Method). Legendary guitarist Pat Martino shares his personal formula for chord conversions with you. This uniquely simple system allows you to think melody, not theory. Amply illustrated with some of Pat's favorite lines. |
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stickman hook cool math games: I Have No Mouth & I Must Scream Harlan Ellison, 2014-04-29 Seven stunning stories of speculative fiction by the author of A Boy and His Dog. In a post-apocalyptic world, four men and one woman are all that remain of the human race, brought to near extinction by an artificial intelligence. Programmed to wage war on behalf of its creators, the AI became self-aware and turned against humanity. The five survivors are prisoners, kept alive and subjected to brutal torture by the hateful and sadistic machine in an endless cycle of violence. This story and six more groundbreaking and inventive tales that probe the depths of mortal experience prove why Grand Master of Science Fiction Harlan Ellison has earned the many accolades to his credit and remains one of the most original voices in American literature. I Have No Mouth and I Must Scream also includes “Big Sam Was My Friend,” “Eyes of Dust,” “World of the Myth,” “Lonelyache,” Hugo Award finalist “Delusion for a Dragon Slayer,” and Hugo and Nebula Award finalist “Pretty Maggie Moneyeyes.” |
stickman hook cool math games: Difficult Riddles for Smart Kids M. Prefontaine, 2017-05-17 Brain Teasers for Kids - Riddles for the Whole Family The mind once stretched by a new idea, never returns to its original dimensions. Ralph Waldo Emerson This kids book is a collection of 300 brain teasing riddles and puzzles. Their purpose is to make children think and stretch their minds. They are designed to test logic, lateral thinking as well as memory and to engage the brain in seeing patterns and connections between different things and circumstances. They are laid out in three chapters which get more difficult as you go through the book, in the author's opinion at least. The answers are at the back of the book if all else fails. These are more difficult riddles for kids and are designed to be attempted by children from 10 years onwards, as well as participation from the rest of the family. It is a perfect activity book for kids who like problem solving. These activities can be shared with the whole family. This book is one of a series of puzzle books for kids. The aim of all of them is to stretch children's brains through kids riddles and puzzles. They are kids books designed to challenge children to think laterally and more creatively. Tags: Riddles and brain teasers, riddles and trick questions, riddles book, riddles book for kids, riddles for kids, riddles for kids aged 9-12, riddles and puzzles, jokes and riddles, jokes book, jokes book for kids, jokes children, jokes for kids, jokes kids, activity book, activities |
stickman hook cool math games: How To Be A Games User Researcher Steve Bromley, 2021-02-05 Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career. |
stickman hook cool math games: Blood Dark Thirst Venger As'nas Satanis, 2017-10-26 All the bloodsucking, none of the baggage! This is one of those vampire roleplaying games where you get to be the vampire. This isn't a totally original work. Blood Dark Thirst has been influenced by various games, movies, TV shows, artwork, music, and literature. It was made to be rather amorphous... malleable. Vampirism is part of our popular culture, so why should we have to settle for a huge rule-book where every possible detail is spelled out? Light and vague, quick and dirty... nothing is set in stone - this is your chance to become as the vampire, reveling in your time. Indulge! |
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