Programming Languages Build Prove And Compare

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  programming languages build prove and compare: Programming Languages Norman Ramsey, 2022-10-27 Teaches students about great programming-language ideas and how to use them in programming practice.
  programming languages build prove and compare: Programming Languages Norman Ramsey, 2022-10-27 Computer scientists often need to learn new programming languages quickly. The best way to prepare for this is to understand the foundational principles that underlie even the most complicated industrial languages. This text for an undergraduate programming languages course distills great languages and their design principles down to easy-to-learn 'bridge' languages implemented by interpreters whose key parts are explained in the text. The book goes deep into the roots of both functional and object-oriented programming, and it shows how types and modules, including generics/polymorphism, contribute to effective programming. The book is not just about programming languages; it is also about programming. Through concepts, examples, and more than 300 practice exercises that exploit the interpreter, students learn not only what programming-language features are but also how to do things with them. Substantial implementation projects include Milner's type inference, both copying and mark-and-sweep garbage collection, and arithmetic on arbitrary-precision integers.
  programming languages build prove and compare: Elements of ML Programming Jeffrey D. Ullman, 1998-01 This highly accessible introduction to the fundamentals of ML is presented by computer science educator and author, Jeffrey D. Ullman. The primary change in the Second Edition is that it has been thoroughly revised and reorganized to conform to the new language standard called ML97. This is the first book that offers both an accurate step-by-step tutorial to ML programming and a comprehensive reference to advanced features. It is the only book that focuses on the popular SML/NJ implementation. The material is arranged for use in sophomore through graduate level classes or for self-study. This text assumes no previous knowledge of ML or functional programming, and can be used to teach ML as a first programming language. It is also an excellent supplement or reference for programming language concepts, functional programming, or compiler courses.
  programming languages build prove and compare: Theories of Programming Languages John C. Reynolds, 1998-10-13 First published in 1998, this textbook is a broad but rigourous survey of the theoretical basis for the design, definition and implementation of programming languages and of systems for specifying and proving programme behaviour. Both imperative and functional programming are covered, as well as the ways of integrating these aspects into more general languages. Recognising a unity of technique beneath the diversity of research in programming languages, the author presents an integrated treatment of the basic principles of the subject. He identifies the relatively small number of concepts, such as compositional semantics, binding structure, domains, transition systems and inference rules, that serve as the foundation of the field. Assuming only knowledge of elementary programming and mathematics, this text is perfect for advanced undergraduate and beginning graduate courses in programming language theory and also will appeal to researchers and professionals in designing or implementing computer languages.
  programming languages build prove and compare: Introduction to Programming Using SML Michael R. Hansen, Hans Rischel, 1999 Based on Hanson and Rischel's introductory programming course in the Informatics Programme at the Technical University of Denmark, Using Standard ML (Meta Language) throughout, they bypass theory and customized or efficient implementations to focus on understanding the process of programming and program design. Annotation copyrighted by Book News, Inc., Portland, OR
  programming languages build prove and compare: The Practice of Programming Brian W. Kernighan, Rob Pike, 1999-02-09 With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
  programming languages build prove and compare: Design Concepts in Programming Languages Franklyn Turbak, David Gifford, 2008-07-18 Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.
  programming languages build prove and compare: Learning to Program Steven Foote, 2014 Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.
  programming languages build prove and compare: Semantics with Applications: An Appetizer Hanne Riis Nielson, Flemming Nielson, 2007-04-18 Semantics will play an important role in the future development of software systems and domain-specific languages. This book provides a needed introductory presentation of the fundamental ideas behind these approaches, stresses their relationship by formulating and proving the relevant theorems, and illustrates the applications of semantics in computer science. Historically important application areas are presented together with some exciting potential applications. The text investigates the relationship between various methods and describes some of the main ideas used, illustrating these by means of interesting applications. The book provides a rigorous introduction to the main approaches to formal semantics of programming languages.
  programming languages build prove and compare: Build Your Own Programming Language Clinton L. Jeffery, 2021-12-31 Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.
  programming languages build prove and compare: The Optimal Implementation of Functional Programming Languages Andrea Asperti, Stefano Guerrini, 1998-12-03 First account of the subject by two of its leading exponents. Essentially self-contained.
  programming languages build prove and compare: Type Theory and Formal Proof Rob Nederpelt, Herman Geuvers, 2014-11-06 Type theory is a fast-evolving field at the crossroads of logic, computer science and mathematics. This gentle step-by-step introduction is ideal for graduate students and researchers who need to understand the ins and outs of the mathematical machinery, the role of logical rules therein, the essential contribution of definitions and the decisive nature of well-structured proofs. The authors begin with untyped lambda calculus and proceed to several fundamental type systems, including the well-known and powerful Calculus of Constructions. The book also covers the essence of proof checking and proof development, and the use of dependent type theory to formalise mathematics. The only prerequisite is a basic knowledge of undergraduate mathematics. Carefully chosen examples illustrate the theory throughout. Each chapter ends with a summary of the content, some historical context, suggestions for further reading and a selection of exercises to help readers familiarise themselves with the material.
  programming languages build prove and compare: Concepts in Programming Languages John C. Mitchell, 2003 A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.
  programming languages build prove and compare: Domain-Specific Languages Martin Fowler, 2010-09-23 When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software development expert Martin Fowler first provides the information software professionals need to decide if and when to utilize DSLs. Then, where DSLs prove suitable, Fowler presents effective techniques for building them, and guides software engineers in choosing the right approaches for their applications. This book’s techniques may be utilized with most modern object-oriented languages; the author provides numerous examples in Java and C#, as well as selected examples in Ruby. Wherever possible, chapters are organized to be self-standing, and most reference topics are presented in a familiar patterns format. Armed with this wide-ranging book, developers will have the knowledge they need to make important decisions about DSLs—and, where appropriate, gain the significant technical and business benefits they offer. The topics covered include: How DSLs compare to frameworks and libraries, and when those alternatives are sufficient Using parsers and parser generators, and parsing external DSLs Understanding, comparing, and choosing DSL language constructs Determining whether to use code generation, and comparing code generation strategies Previewing new language workbench tools for creating DSLs
  programming languages build prove and compare: Rust for Rustaceans Jon Gjengset, 2021-12-21 Master professional-level coding in Rust. For developers who’ve mastered the basics, this book is the next step on your way to professional-level programming in Rust. It covers everything you need to build and maintain larger code bases, write powerful and flexible applications and libraries, and confidently expand the scope and complexity of your projects. Author Jon Gjengset takes you deep into the Rust programming language, dissecting core topics like ownership, traits, concurrency, and unsafe code. You’ll explore key concepts like type layout and trait coherence, delve into the inner workings of concurrent programming and asynchrony with async/await, and take a tour of the world of no_std programming. Gjengset also provides expert guidance on API design, testing strategies, and error handling, and will help develop your understanding of foreign function interfaces, object safety, procedural macros, and much more. You'll Learn: How to design reliable, idiomatic, and ergonomic Rust programs based on best principles Effective use of declarative and procedural macros, and the difference between them How asynchrony works in Rust – all the way from the Pin and Waker types used in manual implementations of Futures, to how async/await saves you from thinking about most of those words What it means for code to be unsafe, and best practices for writing and interacting with unsafe functions and traits How to organize and configure more complex Rust projects so that they integrate nicely with the rest of the ecosystem How to write Rust code that can interoperate with non-Rust libraries and systems, or run in constrained and embedded environments Brimming with practical, pragmatic insights that you can immediately apply, Rust for Rustaceans helps you do more with Rust, while also teaching you its underlying mechanisms.
  programming languages build prove and compare: Foundations of Probabilistic Programming Gilles Barthe, Joost-Pieter Katoen, Alexandra Silva, 2020-12-03 This book provides an overview of the theoretical underpinnings of modern probabilistic programming and presents applications in e.g., machine learning, security, and approximate computing. Comprehensive survey chapters make the material accessible to graduate students and non-experts. This title is also available as Open Access on Cambridge Core.
  programming languages build prove and compare: Realm of Racket Matthias Felleisen, David Van Horn, Conrad Barski, Northeastern University Students, 2013-06-13 Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
  programming languages build prove and compare: Essentials of Programming Languages, third edition Daniel P. Friedman, Mitchell Wand, 2008-04-18 A new edition of a textbook that provides students with a deep, working understanding of the essential concepts of programming languages, completely revised, with significant new material. This book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable. The approach is both analytical and hands-on. The book provides views of programming languages using widely varying levels of abstraction, maintaining a clear connection between the high-level and low-level views. Exercises are a vital part of the text and are scattered throughout; the text explains the key concepts, and the exercises explore alternative designs and other issues. The complete Scheme code for all the interpreters and analyzers in the book can be found online through The MIT Press web site. For this new edition, each chapter has been revised and many new exercises have been added. Significant additions have been made to the text, including completely new chapters on modules and continuation-passing style. Essentials of Programming Languages can be used for both graduate and undergraduate courses, and for continuing education courses for programmers.
  programming languages build prove and compare: The Pragmatic Programmer Andrew Hunt, David Thomas, 1999-10-20 What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
  programming languages build prove and compare: Expert C Programming Peter Van der Linden, 1994 Software -- Programming Languages.
  programming languages build prove and compare: The Book of R Tilman M. Davies, 2016-07-16 The Book of R is a comprehensive, beginner-friendly guide to R, the world’s most popular programming language for statistical analysis. Even if you have no programming experience and little more than a grounding in the basics of mathematics, you’ll find everything you need to begin using R effectively for statistical analysis. You’ll start with the basics, like how to handle data and write simple programs, before moving on to more advanced topics, like producing statistical summaries of your data and performing statistical tests and modeling. You’ll even learn how to create impressive data visualizations with R’s basic graphics tools and contributed packages, like ggplot2 and ggvis, as well as interactive 3D visualizations using the rgl package. Dozens of hands-on exercises (with downloadable solutions) take you from theory to practice, as you learn: –The fundamentals of programming in R, including how to write data frames, create functions, and use variables, statements, and loops –Statistical concepts like exploratory data analysis, probabilities, hypothesis tests, and regression modeling, and how to execute them in R –How to access R’s thousands of functions, libraries, and data sets –How to draw valid and useful conclusions from your data –How to create publication-quality graphics of your results Combining detailed explanations with real-world examples and exercises, this book will provide you with a solid understanding of both statistics and the depth of R’s functionality. Make The Book of R your doorway into the growing world of data analysis.
  programming languages build prove and compare: Building Parsers with Java Steven John Metsker, 2001 CD-ROM contains: Examples from text -- Parser toolkit -- Example programs.
  programming languages build prove and compare: Learning Python Mark Lutz, 2007-10-22 Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations -- Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax -- the code you type to create and process objects in Python, along with Python's general syntax model Functions -- Python's basic procedural tool for structuring and reusing code Modules -- packages of statements, functions, and other tools organized into larger components Classes and OOP -- Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools -- exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples of Python that you later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started.
  programming languages build prove and compare: The Go Programming Language Alan A. A. Donovan, Brian W. Kernighan, 2015-11-16 The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
  programming languages build prove and compare: Nominal Sets Andrew M. Pitts, 2013-05-30 Nominal sets provide a promising new mathematical analysis of names in formal languages based upon symmetry, with many applications to the syntax and semantics of programming language constructs that involve binding, or localising names. Part I provides an introduction to the basic theory of nominal sets. In Part II, the author surveys some of the applications that have developed in programming language semantics (both operational and denotational), functional programming and logic programming. As the first book to give a detailed account of the theory of nominal sets, it will be welcomed by researchers and graduate students in theoretical computer science.
  programming languages build prove and compare: Types and Programming Languages Benjamin C. Pierce, 2002-01-04 A comprehensive introduction to type systems and programming languages. A type system is a syntactic method for automatically checking the absence of certain erroneous behaviors by classifying program phrases according to the kinds of values they compute. The study of type systems—and of programming languages from a type-theoretic perspective—has important applications in software engineering, language design, high-performance compilers, and security. This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material. The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages.
  programming languages build prove and compare: Advanced Programming Language Design Raphael A. Finkel, 1996 0805311912B04062001
  programming languages build prove and compare: An Introduction to Functional Programming Through Lambda Calculus Greg Michaelson, 2013-04-10 Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition.
  programming languages build prove and compare: A Discipline of Programming Edsger W. Dijkstra, 1976 Executional abstraction; The role of programming languages; States and their characterization; The characterization of semantics; The semantic characterization of a programming language; Two theorems; On the design of properly terminating; Euclid's algorithm revisited; The formal treatment of some small examples; The linear search theorem; The problem of the next permutation.
  programming languages build prove and compare: Implementing Programming Languages Aarne Ranta, 2012 Implementing a programming language means bridging the gap from the programmer's high-level thinking to the machine's zeros and ones. If this is done in an efficient and reliable way, programmers can concentrate on the actual problems they have to solve, rather than on the details of machines. But understanding the whole chain from languages to machines is still an essential part of the training of any serious programmer. It will result in a more competent programmer, who will moreover be able to develop new languages. A new language is often the best way to solve a problem, and less difficult than it may sound. This book follows a theory-based practical approach, where theoretical models serve as blueprint for actual coding. The reader is guided to build compilers and interpreters in a well-understood and scalable way. The solutions are moreover portable to different implementation languages. Much of the actual code is automatically generated from a grammar of the language, by using the BNF Converter tool. The rest can be written in Haskell or Java, for which the book gives detailed guidance, but with some adaptation also in C, C++, C#, or OCaml, which are supported by the BNF Converter. The main focus of the book is on standard imperative and functional languages: a subset of C++ and a subset of Haskell are the source languages, and Java Virtual Machine is the main target. Simple Intel x86 native code compilation is shown to complete the chain from language to machine. The last chapter leaves the standard paths and explores the space of language design ranging from minimal Turing-complete languages to human-computer interaction in natural language.
  programming languages build prove and compare: Dreaming in Code Scott Rosenberg, 2008-02-26 Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.
  programming languages build prove and compare: Programming Language Concepts Peter Sestoft, 2017-08-31 This book uses a functional programming language (F#) as a metalanguage to present all concepts and examples, and thus has an operational flavour, enabling practical experiments and exercises. It includes basic concepts such as abstract syntax, interpretation, stack machines, compilation, type checking, garbage collection, and real machine code. Also included are more advanced topics on polymorphic types, type inference using unification, co- and contravariant types, continuations, and backwards code generation with on-the-fly peephole optimization. This second edition includes two new chapters. One describes compilation and type checking of a full functional language, tying together the previous chapters. The other describes how to compile a C subset to real (x86) hardware, as a smooth extension of the previously presented compilers.The examples present several interpreters and compilers for toy languages, including compilers for a small but usable subset of C, abstract machines, a garbage collector, and ML-style polymorphic type inference. Each chapter has exercises. Programming Language Concepts covers practical construction of lexers and parsers, but not regular expressions, automata and grammars, which are well covered already. It discusses the design and technology of Java and C# to strengthen students’ understanding of these widely used languages.
  programming languages build prove and compare: The Formal Semantics of Programming Languages Glynn Winskel, 1993-02-05 The Formal Semantics of Programming Languages provides the basic mathematical techniques necessary for those who are beginning a study of the semantics and logics of programming languages. These techniques will allow students to invent, formalize, and justify rules with which to reason about a variety of programming languages. Although the treatment is elementary, several of the topics covered are drawn from recent research, including the vital area of concurency. The book contains many exercises ranging from simple to miniprojects.Starting with basic set theory, structural operational semantics is introduced as a way to define the meaning of programming languages along with associated proof techniques. Denotational and axiomatic semantics are illustrated on a simple language of while-programs, and fall proofs are given of the equivalence of the operational and denotational semantics and soundness and relative completeness of the axiomatic semantics. A proof of Godel's incompleteness theorem, which emphasizes the impossibility of achieving a fully complete axiomatic semantics, is included. It is supported by an appendix providing an introduction to the theory of computability based on while-programs. Following a presentation of domain theory, the semantics and methods of proof for several functional languages are treated. The simplest language is that of recursion equations with both call-by-value and call-by-name evaluation. This work is extended to lan guages with higher and recursive types, including a treatment of the eager and lazy lambda-calculi. Throughout, the relationship between denotational and operational semantics is stressed, and the proofs of the correspondence between the operation and denotational semantics are provided. The treatment of recursive types - one of the more advanced parts of the book - relies on the use of information systems to represent domains. The book concludes with a chapter on parallel programming languages, accompanied by a discussion of methods for specifying and verifying nondeterministic and parallel programs.
  programming languages build prove and compare: Program Development in Java Barbara Liskov, John Guttag, 2000-06-06 Written by a world-renowned expert on programming methodology, and the winner of the 2008 Turing Award, this book shows how to build production-quality programs--programs that are reliable, easy to maintain, and quick to modify. Its emphasis is on modular program construction: how to get the modules right and how to organize a program as a collection of modules. The book presents a methodology effective for either an individual programmer, who may be writing a small program or a single module in a larger one; or a software engineer, who may be part of a team developing a complex program comprised of many modules. Both audiences will acquire a solid foundation for object-oriented program design and component-based software development from this methodology. Because each module in a program corresponds to an abstraction, such as a collection of documents or a routine to search the collection for documents of interest, the book first explains the kinds of abstractions most useful to programmers: procedures; iteration abstractions; and, most critically, data abstractions. Indeed, the author treats data abstraction as the central paradigm in object-oriented program design and implementation. The author also shows, with numerous examples, how to develop informal specifications that define these abstractions--specifications that describe what the modules do--and then discusses how to implement the modules so that they do what they are supposed to do with acceptable performance. Other topics discussed include: Encapsulation and the need for an implementation to provide the behavior defined by the specification Tradeoffs between simplicity and performance Techniques to help readers of code understand and reason about it, focusing on such properties as rep invariants and abstraction functions Type hierarchy and its use in defining families of related data abstractions Debugging, testing, and requirements analysis Program design as a top-down, iterative process, and design patterns The Java programming language is used for the book's examples. However, the techniques presented are language independent, and an introduction to key Java concepts is included for programmers who may not be familiar with the language.
  programming languages build prove and compare: Practical Probabilistic Programming Avi Pfeffer, 2016-03-29 Summary Practical Probabilistic Programming introduces the working programmer to probabilistic programming. In it, you'll learn how to use the PP paradigm to model application domains and then express those probabilistic models in code. Although PP can seem abstract, in this book you'll immediately work on practical examples, like using the Figaro language to build a spam filter and applying Bayesian and Markov networks, to diagnose computer system data problems and recover digital images. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The data you accumulate about your customers, products, and website users can help you not only to interpret your past, it can also help you predict your future! Probabilistic programming uses code to draw probabilistic inferences from data. By applying specialized algorithms, your programs assign degrees of probability to conclusions. This means you can forecast future events like sales trends, computer system failures, experimental outcomes, and many other critical concerns. About the Book Practical Probabilistic Programming introduces the working programmer to probabilistic programming. In this book, you’ll immediately work on practical examples like building a spam filter, diagnosing computer system data problems, and recovering digital images. You’ll discover probabilistic inference, where algorithms help make extended predictions about issues like social media usage. Along the way, you’ll learn to use functional-style programming for text analysis, object-oriented models to predict social phenomena like the spread of tweets, and open universe models to gauge real-life social media usage. The book also has chapters on how probabilistic models can help in decision making and modeling of dynamic systems. What's Inside Introduction to probabilistic modeling Writing probabilistic programs in Figaro Building Bayesian networks Predicting product lifecycles Decision-making algorithms About the Reader This book assumes no prior exposure to probabilistic programming. Knowledge of Scala is helpful. About the Author Avi Pfeffer is the principal developer of the Figaro language for probabilistic programming. Table of Contents PART 1 INTRODUCING PROBABILISTIC PROGRAMMING AND FIGARO Probabilistic programming in a nutshell A quick Figaro tutorial Creating a probabilistic programming application PART 2 WRITING PROBABILISTIC PROGRAMS Probabilistic models and probabilistic programs Modeling dependencies with Bayesian and Markov networks Using Scala and Figaro collections to build up models Object-oriented probabilistic modeling Modeling dynamic systems PART 3 INFERENCE The three rules of probabilistic inference Factored inference algorithms Sampling algorithms Solving other inference tasks Dynamic reasoning and parameter learning
  programming languages build prove and compare: More Joel on Software Avram Joel Spolsky, 2008-09-27 Joel, Apress, Blogs, and Blooks ...I was learning the hard way about how to be a publisher and probably spending way too much time looking at web sites and programming than I should have in response to that. Anyway, one day I came across this web site called , which was run by a guy with strong opinions and an unusual, clever writing style, along with a willingness to take on the conventional wisdom. In particular, he was writing this ongoing series about how bad most user interfaces were—mostly because programmers by and large knew, as Joel and I would say, using the same Yiddish–derived NYC vernacular that we both share, “bupkis” about what users really want. And I, like many, was hooked both by the series and the occasional random essay that Joel wrote. And then I had this epiphany: I'm a publisher, I like reading his stuff, why not turn it into a book?... Read the complete Foreword — Gary Cornell, Cofounder, Apress Since the release of the bestselling title Joel on Software in 2004, requests for a sequel have been relentless. So, we went back to the famed JoelonSoftware.com archives and pulled out a new batch of favorites, many of which have been downloaded over one million times. With Joel's newest book, More Joel on Software, you'll get an even better (not to mention updated) feast of Joel's opinions and impressions on software development, software design, running a software business, and so much more. This is a new selection of essays from the author's web site, http://www.joelonsoftware.com. Joel Spolsky started his weblog in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. This weblog has become infamous among the programming world, and is linked to more than 600 other web sites and translated into 30+ languages! Spolsky's extraordinary writing skills, technical knowledge, and caustic wit have made him a programming guru. With the success of Joel on Software, there has been a strong demand for additional gems and advice, and this book is the answer to those requests. Containing a collection of all–new articles from the original, More Joel on Software has even more of an edge than the original, and the tips for running a business or managing people have far broader application than the software industry. We feel it is safe to say that this is the most useful book you will buy this year.
  programming languages build prove and compare: Cloud Native Patterns Cornelia Davis, 2019-05-12 Summary Cloud Native Patternsis your guide to developing strong applications that thrive in the dynamic, distributed, virtual world of the cloud. This book presents a mental model for cloud-native applications, along with the patterns, practices, and tooling that set them apart. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Cloud platforms promise the holy grail: near-zero downtime, infinite scalability, short feedback cycles, fault-tolerance, and cost control. But how do you get there? By applying cloudnative designs, developers can build resilient, easily adaptable, web-scale distributed applications that handle massive user traffic and data loads. Learn these fundamental patterns and practices, and you'll be ready to thrive in the dynamic, distributed, virtual world of the cloud. About the Book With 25 years of experience under her belt, Cornelia Davis teaches you the practices and patterns that set cloud-native applications apart. With realistic examples and expert advice for working with apps, data, services, routing, and more, she shows you how to design and build software that functions beautifully on modern cloud platforms. As you read, you will start to appreciate that cloud-native computing is more about the how and why rather than the where. What's inside The lifecycle of cloud-native apps Cloud-scale configuration management Zero downtime upgrades, versioned services, and parallel deploys Service discovery and dynamic routing Managing interactions between services, including retries and circuit breakers About the Reader Requires basic software design skills and an ability to read Java or a similar language. About the Author Cornelia Davis is Vice President of Technology at Pivotal Software. A teacher at heart, she's spent the last 25 years making good software and great software developers. Table of Contents PART 1 - THE CLOUD-NATIVE CONTEXT You keep using that word: Defining cloud-native Running cloud-native applications in production The platform for cloud-native software PART 2 - CLOUD-NATIVE PATTERNS Event-driven microservices: It's not just request/response App redundancy: Scale-out and statelessness Application configuration: Not just environment variables The application lifecycle: Accounting for constant change Accessing apps: Services, routing, and service discovery Interaction redundancy: Retries and other control loops Fronting services: Circuit breakers and API gateways Troubleshooting: Finding the needle in the haystack Cloud-native data: Breaking the data monolith
  programming languages build prove and compare: Practical Foundations for Programming Languages Robert Harper, 2016-04-04 This book unifies a broad range of programming language concepts under the framework of type systems and structural operational semantics.
  programming languages build prove and compare: Etudes for Programmers Charles Wetherell, 1978 A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.
  programming languages build prove and compare: Code Reading Diomidis Spinellis, 2003 CD-ROM contains cross-referenced code.
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Start your programming journey with an introduction to the world of code and basic concepts.

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