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inkling heroes vs tentacle guide: Blood and Earth Kevin Bales, 2016-01-19 For readers of such crusading works of nonfiction as Katherine Boo’s Beyond the Beautiful Forevers and Tracy Kidder’s Mountains Beyond Mountains comes a powerful and captivating examination of two entwined global crises: environmental destruction and human trafficking—and an inspiring, bold plan for how we can solve them. A leading expert on modern-day slavery, Kevin Bales has traveled to some of the world’s most dangerous places documenting and battling human trafficking. In the course of his reporting, Bales began to notice a pattern emerging: Where slavery existed, so did massive, unchecked environmental destruction. But why? Bales set off to find the answer in a fascinating and moving journey that took him into the lives of modern-day slaves and along a supply chain that leads directly to the cellphones in our pockets. What he discovered is that even as it destroys individuals, families, and communities, new forms of slavery that proliferate in the world’s lawless zones also pose a grave threat to the environment. Simply put, modern-day slavery is destroying the planet. The product of seven years of travel and research, Blood and Earth brings us dramatic stories from the world’s most beautiful and tragic places, the environmental and human-rights hotspots where this crisis is concentrated. But it also tells the stories of some of the most common products we all consume—from computers to shrimp to jewelry—whose origins are found in these same places. Blood and Earth calls on us to recognize the grievous harm we have done to one another, put an end to it, and recommit to repairing the world. This is a clear-eyed and inspiring book that suggests how we can begin the work of healing humanity and the planet we share. Praise for Blood and Earth “A heart-wrenching narrative . . . Weaving together interviews, history, and statistics, the author shines a light on how the poverty, chaos, wars, and government corruption create the perfect storm where slavery flourishes and environmental destruction follows. . . . A clear-eyed account of man’s inhumanity to man and Earth. Read it to get informed, and then take action.”—Kirkus Reviews (starred review) “[An] exposé of the global economy’s ‘deadly dance’ between slavery and environmental disaster . . . Based on extensive travels through eastern Congo’s mineral mines, Bangladeshi fisheries, Ghanian gold mines, and Brazilian forests, Bales reveals the appalling truth in graphic detail. . . . Readers will be deeply disturbed to learn how the links connecting slavery, environmental issues, and modern convenience are forged.”—Publishers Weekly “This well-researched and vivid book studies the connection between slavery and environmental destruction, and what it will take to end both.”—Shelf Awareness (starred review) “This is a remarkable book, demonstrating once more the deep links between the ongoing degradation of the planet and the ongoing degradation of its most vulnerable people. It’s a bracing reminder that a mentality that allows throwaway people also allows a throwaway earth.”—Bill McKibben, author of Eaarth: Making a Life on a Tough New Planet |
inkling heroes vs tentacle guide: The Shape of Things to Come H. G. Wells, 2016-09-14 First published in 1933, The Shape of Things to Come is science fiction novel written by H. G. Wells. Within it, world events between 1933 and 2106 are speculated with a single superstate representing the solution to all humanity's problems. A classic example of Wellsian prophesy, this volume is highly recommended for fans of his work and of the science fiction genre. Herbert George Wells (1866 - 1946) was a prolific English writer who wrote in a variety of genres, including the novel, politics, history, and social commentary. Today, he is perhaps best remembered for his contributions to the science fiction genre thanks to such novels as The Time Machine (1895), The Invisible Man (1897), and The War of the Worlds (1898). Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this book now in an affordable, modern, high-quality edition complete with a specially commissioned new biography of the author. |
inkling heroes vs tentacle guide: A Thesaurus of English Word Roots Horace Gerald Danner, 2014-03-27 Horace G. Danner’s A Thesaurus of English Word Roots is a compendium of the most-used word roots of the English language. As Timothy B. Noone notes in his foreword: “Dr. Danner’s book allows you not only to build up your passive English vocabulary, resulting in word recognition knowledge, but also gives you the rudiments for developing your active English vocabulary, making it possible to infer the meaning of words with which you are not yet acquainted. Your knowledge can now expand and will do so exponentially as your awareness of the roots in English words and your corresponding ability to decode unfamiliar words grows apace. This is the beginning of a fine mental linguistic library: so enjoy!” In A Thesaurus of English Word Roots, all word roots are listed alphabetically, along with the Greek or Latin words from which they derive, together with the roots’ original meanings. If the current meaning of an individual root differs from the original meaning, that is listed in a separate column. In the examples column, the words which contain the root are then listed, starting with their prefixes, for example, dysacousia, hyperacousia. These root-starting terms then are followed by terms where the root falls behind the word, e.g., acouesthesia and acoumeter. These words are followed by words where the root falls in the middle or the end, as in such terms as bradyacusia and odynacusis.. In this manner, A Thesaurus of English Word Roots places the word in as many word families as there are elements in the word. This work will interest linguists and philologists and anyone interested in the etymological aspects of English language. |
inkling heroes vs tentacle guide: D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit Wizards RPG Team, 2021-09-21 The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. |
inkling heroes vs tentacle guide: The Light Fantastic Terry Pratchett, 2009-10-13 “Humorously entertaining. . . subtly thought-provoking. . . . Pratchett’s Discworld books are filled with humor and with magic, but they're rooted in—of all things—real life and cold, hard reason.”—Chicago Tribune Bumbling wizard Rincewind and hapless tourist Twoflower have survived a host of misadventures . . . only to face annihilation as a red star hurtles towards the Discworld in this gloriously funny second installment in Sir Terry Pratchett’s Discworld series (also the second book in the Wizards collection) It’s just one of those days when nothing seems to go right—and a most inopportune time for the first tourist ever to set foot in Discworld—accompanied by the carnivorous Luggage—to extend his already eventful vacation, even if it’s not quite by choice. A monstrous red star is on a direct collision course with the Discworld and the future appears uncertain at best. Discworld needs a hero to save it from total destruction. Unfortunately, it’s got the bumbling Rincewind, still recovering from the trauma of falling off the edge of the world. The alternative couldn’t be much worse. . . . The Discworld novels can be read in any order, but The Light Fantastic is the second book in the Wizards collection. The other books in the collection include: The Color of Magic Sourcery Eric Interesting Times The Last Continent Unseen Academicals |
inkling heroes vs tentacle guide: The Complete Works of Swami Vivekananda Swami Vivekananda, 2023 |
inkling heroes vs tentacle guide: Jung Lexicon Daryl Sharp, 1991 Illustrates the broad scope of analytical psychology and the interrelationship of Jung's cultural, scientific and clinical work. Definitions are accompanied by choice extracts from Jung's Collected Works, with informed commentary and generous crossreferences.-- |
inkling heroes vs tentacle guide: Open Grave Bruce R. Cordell, Eytan Bernstein, Brian R. James, 2009 Provides information on the origins, tactics, myths, and lairs of a variety of undead creatures and threats encountered in the game of Dungeons and Dragons. |
inkling heroes vs tentacle guide: Mathematicians in Love Rudy Rucker, 2008-07-08 A riveting new science fiction novel from the writer who twice won the Philip K. Dick Award for best SF novel.Bela and Paul, two wild young mathematicians, are friends and roommates, and in love with the same woman, who happens to be Alma, Bela's girlfriend. They fight it out by changing reality using cutting edge math, to change who gets the girl. The contemporary world they live in is not quite this one, but much like Berkeley, California, and the two graduate students are trying to finish their degrees and get jobs. It doesn't help that their unpredictable advisor Roland is a mad mathematical genius who has figured out a way to predict isolated and specific bits of the future that can cause a lot of trouble. . .and he's starting to see monsters in mirrors. Bela and Paul start to mess around with reality, and when that happens, all heaven and hell break loose. Those monsters of Roland's were really there, but who are they? This novel is a romantic comedy with a whole corkscrew of SF twists. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied. |
inkling heroes vs tentacle guide: Gaming Alexander R. Galloway, 2006-05-27 Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization. |
inkling heroes vs tentacle guide: Cleek Thomas W. Hanshew, 2010 Reprint of the detective novel starring Hamilton Cleek, the master of disguise. Originally published in 1912. |
inkling heroes vs tentacle guide: High Tide in Tucson Barbara Kingsolver, 2003 There is no one quite like Barbara Kingsolver in contemporary literature, raves the Washington Post Book World, and it is right. She has been nominated three times for the ABBY award, and her critically acclaimed writings consistently enjoy spectacular commercial success as they entertain and touch her legions of loyal fans. In High Tide in Tucson, she returnsto her familiar themes of family, community, the common good and the natural world. The title essay considers Buster, a hermit crab that accidentally stows away on Kingsolver's return trip from the Bahamas to her desert home, and turns out to have manic-depressive tendencies. Buster is running around for all he's worth -- one can only presume it's high tide in Tucson. Kingsolver brings a moral vision and refreshing sense of humor to subjects ranging from modern motherhood to the history of private property to the suspended citizenship of human beings in the Animal Kingdom. Beautifully packaged, with original illustrations by well-known illustrator Paul Mirocha, these wise lessons on the urgent business of being alive make it a perfect gift for Kingsolver's many fans. |
inkling heroes vs tentacle guide: Tono-Bungay Herbert George Wells, 1909 |
inkling heroes vs tentacle guide: Spell of Fate Mayer Alan Brenner, 2011-11-09 The author of Spell of Catastrophe and Spell of Intrigue delivers “a winner . . . An off-the-wall kind of fantasy” in the third Dance of Gods adventure (Interzone). Trouble is converging on the imperial city of Peridol, and whatever dance the gods are planning, Maximillian the Vaguely Disreputable wants to stay out of it. No such luck, though—it’s up to Max and his friends the Great Karlini and the Creeping Sword to unseat the despotic gods, who treat the mortal realm like a giant chess board. But with the gods fighting amongst themselves, no one is going to win this battle anytime soon—until a long-forgotten player re-enters the dance . . . “I was utterly hooked . . . The nearest I can get to the general tenor is The Man from U.N.C.L.E. with magic rings instead of talking pens.” —Interzone “Like riding on a racing carousel.” —Kliatt |
inkling heroes vs tentacle guide: Elder Evils Robert J. Schwalb, 2007 Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters. |
inkling heroes vs tentacle guide: Agent to the Stars John Scalzi, 2008-10-28 From New York Times bestseller and Hugo Award-winner, John Scalzi, a gleeful mash-up of science fiction and Hollywood satire The space-faring Yherajk have come to Earth to meet us and to begin humanity's first interstellar friendship. There's just one problem: They're hideously ugly and they smell like rotting fish. So getting humanity's trust is a challenge. The Yherajk need someone who can help them close the deal. Enter Thomas Stein, who knows something about closing deals. He's one of Hollywood's hottest young agents. But although Stein may have just concluded the biggest deal of his career, it's quite another thing to negotiate for an entire alien race. To earn his percentage this time, he's going to need all the smarts, skills, and wits he can muster. Other Tor Books The Android’s Dream Agent to the Stars Your Hate Mail Will Be Graded Fuzzy Nation Redshirts 1. Lock In 2. Head On The Interdepency Sequence 1. The Collapsing Empire 2. The Consuming Fire Old Man's War Series 1. Old Man’s War 2. The Ghost Brigades 3. The Last Colony 4. Zoe’s Tale 5. The Human Division 6. The End of All Things At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
inkling heroes vs tentacle guide: Video Games and Storytelling Souvik Mukherjee, 2015-09-15 The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives. |
inkling heroes vs tentacle guide: Wonderful Life: The Burgess Shale and the Nature of History Stephen Jay Gould, 1990-09-17 [An] extraordinary book. . . . Mr. Gould is an exceptional combination of scientist and science writer. . . . He is thus exceptionally well placed to tell these stories, and he tells them with fervor and intelligence.—James Gleick, New York Times Book Review High in the Canadian Rockies is a small limestone quarry formed 530 million years ago called the Burgess Shale. It hold the remains of an ancient sea where dozens of strange creatures lived—a forgotten corner of evolution preserved in awesome detail. In this book Stephen Jay Gould explores what the Burgess Shale tells us about evolution and the nature of history. |
inkling heroes vs tentacle guide: The Kite Runner Khaled Hosseini, 2011-09-05 Afghanistan, 1975: Twelve-year-old Amir is desperate to win the local kite-fighting tournament and his loyal friend Hassan promises to help him. But neither of the boys can foresee what will happen to Hassan that afternoon, an event that is to shatter their lives. After the Russians invade and the family is forced to flee to America, Amir realises that one day he must return to Afghanistan under Taliban rule to find the one thing that his new world cannot grant him: redemption. |
inkling heroes vs tentacle guide: A Thousand Splendid Suns Khaled Hosseini, 2008-09-18 A riveting and powerful story of an unforgiving time, an unlikely friendship and an indestructible love |
inkling heroes vs tentacle guide: Approaching Zion Hugh Nibley, 1989 |
inkling heroes vs tentacle guide: Trusia Davis Brinton, 2024-10-29 Trusia: A Princess of Krovitch, a classical book, has been considered important throughout the human history, and so that this work is never forgotten we at Alpha Editions have made efforts in its preservation by republishing this book in a modern format for present and future generations. This whole book has been reformatted, retyped and designed. These books are not made of scanned copies of their original work and hence the text is clear and readable. |
inkling heroes vs tentacle guide: The Gospel According to Tolkien Ralph C. Wood, 2003 Readers have repeatedly called The Lord of the Rings the most important book of our age--absorbing all 1,500 of its pages with an almost fanatical interest and seeing the Peter Jackson movies in unprecedented numbers. Readers from ages 8 to 80 keep turning to Tolkien because here, in this magical kingdom, they are immersed in depth after depth of significance and meaning--perceiving the Hope that can be found amidst despair, the Charity that overcomes vengeance, and the Faith that springs from the strange power of weakness. The Gospel According to Tolkien examines biblical and Christian themes that are found in the works of J. R. R. Tolkien. Follow Ralph Wood as he takes us through the theological depths of Tolkien's literary legacy. |
inkling heroes vs tentacle guide: Bionicle Adventures Sampler Greg Farshtey, 2004 Excerpts from the first four Bionicle adventures: Mystery of Metru Nui, Trial by fire, The Darkness below, and Legends of Metru Nui. |
inkling heroes vs tentacle guide: Mondo Nano Colin Milburn, 2015-04-24 In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano. |
inkling heroes vs tentacle guide: The Pedagogy of Images Marina Balina, Serguei A. Oushakine, 2021-06-01 In the 1920s, with the end of the revolution, the Soviet government began investing resources and energy into creating a new type of book for the first generation of young Soviet readers. In a sense, these early books for children were the ABCs of Soviet modernity; creatively illustrated and intricately designed, they were manuals and primers that helped the young reader enter the field of politics through literature. Children’s books provided the basic vocabulary and grammar for understanding new, post-revolutionary realities, but they also taught young readers how to perceive modern events and communist practices. Relying on a process of dual-media rendering, illustrated books presented propaganda as a simple, repeatable narrative or verse, while also casting it in easily recognizable graphic images. A vehicle of ideology, object of affection, and product of labour all in one, the illustrated book for the young Soviet reader emerged as an important cultural phenomenon. Communist in its content, it was often avant-gardist in its form. Spotlighting three thematic threads – communist goals, pedagogy, and propaganda – The Pedagogy of Images traces the formation of a mass-modern readership through the creation of the communist-inflected visual and narrative conventions that these early readers were meant to appropriate. |
inkling heroes vs tentacle guide: Armed Forces Hymnal United States. Department of Defense. Armed Forces Chaplains Board, 1959 |
inkling heroes vs tentacle guide: The Abyss Surrounds Us Emily Skrutskie, 2016-02-08 Cassandra Leung’s been a sea monster trainer ever since she could walk, raising genetically engineered beast to defend ships crossing the NeoPacific ... until pirates snatch her from the blood-stained decks. |
inkling heroes vs tentacle guide: The Forgotten Planet Murray Leinster, 2023-09-18 The Forgotten Planet by Murray Leinster. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format. |
inkling heroes vs tentacle guide: The Lifebox, the Seashell, and the Soul: What Gnarly Computation Taught Me About Ultimate Reality, The Meaning of Life, And How to Be Happy Rudy Rucker, 2016-10-31 A playful and profound survey of the concept of computation across the entire spectrum of human thought-written by a mathematician novelist who spent twenty years as a Silicon Valley computer scientist. The logic is correct, and the conclusions are startling. Simple rules can generate gnarly patterns. Physics obeys laws, but the outcomes aren't predictable. Free will is real. The mind is like a quantum computer. Social strata are skewed by universal scaling laws. And there can never be a simple trick for answering all possible questions about our world's natural processes. We live amid splendor beyond our control. |
inkling heroes vs tentacle guide: The War of the Worlds Illustrated H G Wells, 2021-03-30 The War of the Worlds is a science fiction novel by English author H. G. Wells, first serialised in 1897 by Pearson's Magazine in the UK and by Cosmopolitan magazine in the US. The novel's first appearance in hardcover was in 1898 from publisher William Heinemann of London. Written between 1895 and 1897, it is one of the earliest stories to detail a conflict between mankind and an extraterrestrial race. The novel is the first-person narrative of both an unnamed protagonist in Surrey and of his younger brother in London as southern England is invaded by Martians. The novel is one of the most commented-on works in the science fiction canon. |
inkling heroes vs tentacle guide: The Story of San Michele Axel Martin Frederik Munthe, 1942 |
inkling heroes vs tentacle guide: Draconomicon Richard Baker, Ari Marmell, Robert J. Schwalb, David Noonan, 2009 A menacing menagerie of dragons for your D&D® campaign Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations, and the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards. |
inkling heroes vs tentacle guide: Duty Calls Sandy Mitchell, 2007 While assisting local forces to quell widespread civil disorder, Commissar Cain and his regiment of Valhallans discover sinister forces are at work behind the scenes. With a rioting populace, aliens on the rampage, and the Inquisition poking their noses everywhere, how can the wily commissar ever find the easy life he prefers? Original. |
inkling heroes vs tentacle guide: Stellaris Steven Savile, 2016-04-12 Hayden Quinn's entire life has been about listening. He is the first to hear the signal, a distress call from the stars that answers the ultimate question once and for all: we are not alone. The Commonwealth of Man is divided by his discovery. Some see it as salvation for their dying world, others insist that answering the call will expose them to advanced alien species and a future of slavery in their thrall. Some are willing to go to extreme lengths to make sure that doesn't happen. The first mission is a catastrophic failure, huge ark ships burning in the skies over Unity Prime. The brightest and best-scientists, warriors, historians-are all lost in the fires. The mission is set back years, and the grim truth is that any new crew Unity can muster will always be second best. But they can't give up. The signal is still strong. Carson Devolo, captain of the colony ship Terella, has a simple mission objective: find the Source. But can he trust his crew? And what discoveries await if they reach their final destination? Infinite Frontiers is a novel based on the Stellaris computer game by Paradox Interactive, written by bestselling author Steven Savile. |
inkling heroes vs tentacle guide: Draconomicon Bruce R. Cordell, Robert J. Schwalb, Ari Marmell, 2008 Draconomicon I describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. |
inkling heroes vs tentacle guide: Lord of the Night Simon Spurrier, 2005 Trapped on one of the huge megacities of the Imperial, a rogue Chaos Space Marine must evade his pursuers and navigate unseen while paving the way for invasion. |
inkling heroes vs tentacle guide: The Hunt for Voldorius Andy Hoare, 2015-08-18 Captain Kor'sarro Khan of the White Scars is petitioned by his Chapter Master to hunt down and destroy the daemon prince Voldorius. Captain Kor'sarro Khan of the White Scars is petitioned by his Chapter Master to hunt down and destroy the daemon prince Voldorius, a warleader of the renegade Alpha Legion, thus ending his reign of terror across the stars. Hunting the beast doggedly for over a decade, Kor'sarro finally brings Voldorius to battle on Quintus, a world that has totally given itself over to the Alpha Legion. Together with their Raven Guard allies, the White Scars must fight an entire planet if they are to slay the daemon prince. |
inkling heroes vs tentacle guide: Deus Encarmine James Swallow, 2004 Whilst taking the fight to the Chaos Marines of the Word Bearers Chapter, one of the Blood Angels starts to resemble their leader - Sanguinius. |
inkling heroes vs tentacle guide: Special Edition Dungeon Master's Guide Monte Cook, Wizards Team, 2005-10 A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper. |
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