Advertisement
interactive choose your own adventure: The Cave of Time Edward Packard, 1982-08 The reader, lost in a strange cave, decides how the story comes out. |
interactive choose your own adventure: Star Trek Michael J. Dodge, 1982 You're an ensign in the Starfleet and you've been assigned to the Enterprise! With Captain Kirk and Mr. Spock, you'll explore amazing new worlds. You might rescue an alien race from a deadly disease, or do battle with a Klingon spy, or time travel to another universe. If you make the right choices, you could be a hero and save the Enterprise. But be careful, or you, Captain Kirk, and Mr. Spock could all be in terrible danger. Of course, if you don't like the way your story is going, you can always go back and start a new one--Back cover |
interactive choose your own adventure: My Lady's Choosing Kitty Curran, Larissa Zageris, 2018-04-03 This interactive romance lets you choose your own path—and satisfy your earthly desires—as you embark on “an enticing romp” through the Regency era (Entertainment Weekly). “If you've ever been frustrated by a romantic heroine's choices, this book is for you.” —Bustle Endless scenarios of high romance, deep desire, and quivering...comedy await your tender caress in this chooseable-path romance novel. You are the plucky but penniless heroine in the center of 19th-century society, the courtship season has begun, and your future is at hand... Will you flip forward fetchingly to find love with the bantering baronet, Sir Benedict Granville? • Or turn the page to true love with the hardworking, handsome, horse-loving highlander, Captain Angus McTaggart? • Or perhaps you will chase through the chapters a good man gone mad, bad, and scandalous to know, in the arousing form of Lord Garraway Craven? • Or read recklessly on to take to the continent as the traveling companion of the spirited and adventuresome Lady Evangeline? • …or yet another intriguing fate? Whether it’s forlorn orphans and fearsome werewolves, mistaken identities and swashbuckling swordfights, or long-lost lovers and pilfered Egyptian artifacts, every delightful twist and turn of the romance genre unfolds at your behest! |
interactive choose your own adventure: Control Alt Achieve Eric Curts, 2020-05-10 Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design |
interactive choose your own adventure: The Legion Of Shadow Michael J. Ward, 2013-06-04 You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest. |
interactive choose your own adventure: The War-Torn Kingdom Jamie Thomson, Dave Morris, 2016-01-15 Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS. |
interactive choose your own adventure: World War II Elizabeth Raum, 2009 Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier--Provided by publisher. |
interactive choose your own adventure: Your Very Own Robot R. A. Montgomery, 2008 Your parents are scientists. One day, they throw some pieces of a robot into the rubbish. If you can figure out how to put the pieces together, you'll have a robot of your very own! But do you know enough to control it? Or will it take over your school? |
interactive choose your own adventure: The Abominable Snowman R. A. Montgomery, Paul Granger, 1987 The reader, as an expert mountain climber, embarks on an expedition in the Himalayas to find the Yeti and rescue a fellow climber. By choosing the specific pages, the reader determines the outcome of the plot. |
interactive choose your own adventure: Inside UFO 54-40 Edward Packard, 1982 |
interactive choose your own adventure: Cup of Death Shannon Gilligan, Marcos Benevides, 2012-07-16 Choose Your Own Adventure: Cup of Death Cup of Death... You are a private investigator. You are in Japan, in the famous city of Kyoto, to find a stolen cup, a priceless Japanese National Treasure. Your suspects include politicians, a master of the tea ceremony, and even the yakuza-the Japanese Mafia. The cup is worth more than money can buy...but is it worth your life? The Choose your Own Adventure series is unique new series consists of 30 titles adapted from the wildly popular Choose Your Own Adventure series, which has sold over 250 million copies worldwide, and spawned an entire genre called 'interactive fiction'. What makes Choose Your Own Adventure different is that you, the reader, are the main character. You make the choices that can lead to a happy conclusion-or perhaps to a terrible fate! Each title is made up of several branching storylines, with up to 30 different endings. As a result, most readers read each book again and again, experiencing a different story each time. Originally targeted at reluctant readers, Choose Your Own Adventure has helped to develop critical thinking, literacy skills, and an interest in reading for a whole generation of English native speakers. Now adapted for English language learners of any age, the Choose Your Own Adventure series is a fun addition to any extensive reading library. Indeed, the stories are so engaging we guarantee that even non-ESL learners will enjoy reading them! |
interactive choose your own adventure: The Story of Your Life Interactive Journey Matthew West, Terry Glaspey, 2012-04-01 The story of your life is a story worth telling. So sings Grammy-nominated recording artist Matthew West on his bestselling album The Story of Your Life. In this new book, Matthew develops that theme, showing how everyone's life is a story in progress and how knowing that truth can change people for the better. Filled with powerful personal stories from Matthew and his fans, The Story of Your Life Interactive Journey is a guidebook that will help readers heal from the hurts of their past and develop a deeper compassion toward others whose life stories are filled with pain. Readers will find that God, the author of their stories, is willing and able to rewrite the broken chapters of their lives. The Story of Your Life Interactive Journey is the perfect companion to the The Story of Your Life DVD. It includes extensive study questions for individuals or small groups and plenty of space for readers' insights. |
interactive choose your own adventure: Writing an Interactive Story Pierre Lacombe, Gabriel Feraud, Clement Riviere, 2019-12-06 Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There |
interactive choose your own adventure: Mystery of the Maya Chooseco LLC, 2004-11-01 |
interactive choose your own adventure: Interactive Storytelling Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute, 2015-11-28 This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications. |
interactive choose your own adventure: Interactive Storytelling David Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez, 2012-10-22 This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops. |
interactive choose your own adventure: Interactive Storytelling Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl, 2010-10-21 This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications. |
interactive choose your own adventure: Interactive Fiction M.L. Ronn, 2015-05-15 Have you ever read a Choose Your Own Adventure and wondered how the author did it? In this short book, author M.L. Ronn demystifies the writing process behind interactive novels. You’ll learn: * How to design, write, and edit an interactive novel * How to create deep characters readers will love * How to create decisions that matter * How to keep readers engaged so they won’t stop reading He pulls back the curtain on his own fiction, showing you never-before-revealed techniques that he used to create his groundbreaking interactive novels. If you’ve ever wanted to write a Choose Your Own Adventure-styled book of your own, this is the how-to book you’ve been waiting for. By the time you’re done, you’ll understand how to write engaging interactive fiction. V1.0 |
interactive choose your own adventure: Interactive Storytelling Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young, 2019-11-12 This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations. |
interactive choose your own adventure: Digital Storytelling 4e Carolyn Handler Miller, 2019-11-04 This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences |
interactive choose your own adventure: Towards Bayesian Model-Based Demography Jakub Bijak, 2021-12-09 This open access book presents a ground-breaking approach to developing micro-foundations for demography and migration studies. It offers a unique and novel methodology for creating empirically grounded agent-based models of international migration – one of the most uncertain population processes and a top-priority policy area. The book discusses in detail the process of building a simulation model of migration, based on a population of intelligent, cognitive agents, their networks and institutions, all interacting with one another. The proposed model-based approach integrates behavioural and social theory with formal modelling, by embedding the interdisciplinary modelling process within a wider inductive framework based on the Bayesian statistical reasoning. Principles of uncertainty quantification are used to devise innovative computer-based simulations, and to learn about modelling the simulated individuals and the way they make decisions. The identified knowledge gaps are subsequently filled with information from dedicated laboratory experiments on cognitive aspects of human decision-making under uncertainty. In this way, the models are built iteratively, from the bottom up, filling an important epistemological gap in migration studies, and social sciences more broadly. |
interactive choose your own adventure: Interactive Storytelling Frank Nack, Andrew S. Gordon, 2016-11-08 This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications. |
interactive choose your own adventure: Experiential Spectatorship William W. Lewis, 2024-11-07 Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media. Using a broad-based perspective, this media includes participatory theatre, video games, digital simulations, social media platforms, alternate reality games, choose your own adventure narratives, interactive television, and a variety of other experiential performance events. Through a taxonomy that includes Immersion, Participation, Game Play, and Role Play the book guides the reader to understand the ways mediatization and technics brought about by digital technologies are changing the capacities and expectations of contemporary audiences. In their daily interactions and relations with their technologies, they become mediatized spectators. By reading these technologies' impacts on individual subjectivity prior to acts of spectatorship, one gains the tools to best describe how the spectator creates forms of relational exchange with their experential media. This book prepares the reader to think in a digital manner so they can best recognize how performance and spectatorship in the twenty-first century are evolving to meet the needs of future waves of spectators brought up in a postdigital world. |
interactive choose your own adventure: The Archie/Sabrina Universe Heather McAlpine, W. Ron Sweeney, Jess Wind, 2023-04-10 Intersecting with fan studies, TV and comics studies, queer, disability and feminist studies, as well as popular culture and media scholarship, this collection of essays is the first to offer critical examinations of Riverdale, The Chilling Adventures of Sabrina and the broader Archie/Sabrina comics universe. Its authors interrogate these texts in an effort not only to make sense of their chaotic stories, but to understand our own ongoing fascination with their narratives. Contributing to a greater cultural conversation about representation in media, authors find unexpected value in the oftentimes ridiculous (mis)adventures of the Archie/Sabrina expanded universe. |
interactive choose your own adventure: Interactive Storytelling Andrew Glassner, 2017-08-02 We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure. |
interactive choose your own adventure: Writing Interactive Fiction with Twine Melissa Ford, 2016-04-25 Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players |
interactive choose your own adventure: Humanity in a Black Mirror Jacob Blevins, Zahi Zalloua, 2022-12-20 The presentation of technology as a response to human want or need is a defining aspect of Black Mirror, a series that centers the transhumanist conviction that ontological deficiency is a solvable problem. The articles in this collection continue Black Mirror's examination of the transhuman need for plentitude, addressing the convergence of fantasy, the posthuman, and the dramatization of fear. The contributors contend that Black Mirror reveals both the cracks of the posthuman self and the formation of anxiety within fantasy's empty, yet necessary, economy of desire. The strength of the series lies in its ability to disrupt the visibility of technology, no longer portraying it as a naturalized, unseen background, affecting our very being at the ontological level without many of us realizing it. This volume of essays argues that this negative lesson is Black Mirror's most successful approach. It examines how Black Mirror demonstrates the Janus-like structure of fantasy, as well as how it teaches, unteaches, and reteaches us about desire in a technological world. |
interactive choose your own adventure: Interactive Storytelling Mei Si, David Thue, Elisabeth André, James Lester, Joshua Tanenbaum, Veronica Zammitto, 2011-12-03 This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling. |
interactive choose your own adventure: Video Games as Art Frank G. Bosman, Archibald L.H.M. van Wieringen, 2022-11-07 Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question. |
interactive choose your own adventure: Games Sandra Danilovic, 2024-08-20 Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves. |
interactive choose your own adventure: Coding Club Python: Interactive Adventures Supplement 2 Chris Roffey, 2016-01-04 A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi. |
interactive choose your own adventure: Handbook on Interactive Storytelling Jouni Smed, Tomi 'bgt' Suovuo, Natasha Skult, Petter Skult, 2021-07-13 HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context. |
interactive choose your own adventure: Interactive Storytelling Alex Mitchell, Mirjam Vosmeer, 2021-12-03 This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice. |
interactive choose your own adventure: The Role-Playing Society Andrew Byers, Francesco Crocco, 2016-03-04 Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for serious RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture. |
interactive choose your own adventure: Leveled Texts for Differentiated Content-Area Literacy: Early America Kit , 2010-06-04 Differentiate content, process, and product and promote content-area literacy with this dynamic kit about early American history. This kit provides leveled informational texts featuring key historical themes and topics embedded within targeted literacy instruction. Teachers can assess comprehension of informational text using the included Culminating Activity. Additionally, teachers can use multimedia activities to engage students and extend learning. The 60 colorful Leveled Text Cards in this kit are written at four distinct reading levels, each card featuring subtle symbols that denote differentiated reading levels, making differentiation strategies easy to implement. Leveled Texts for Differentiated Content-Area Literacy: Early America Complete Kit includes: Leveled Text Cards; digital resources; Lessons; a Culminating Activity; Tiered Graphic Organizers; Assessment Tools; and audio recordings (of thematic raps and leveled texts). |
interactive choose your own adventure: Interactive Storytelling Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak, 2013-10-31 This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops. |
interactive choose your own adventure: Interactive Storytelling for Video Games Josiah Lebowitz, Chris Klug, 2012-09-10 What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: |
interactive choose your own adventure: Art Of Writing Dahlia Gray, 2024-10-04 The Art of Writing offers a comprehensive exploration of the written word, guiding readers through the diverse landscape of literary expression. This book delves into the power of language, genre diversity, and the evolution of writing styles, presenting them as vital components of human communication and cultural development. From ancient hieroglyphs to modern digital content, it traces the historical context of writing, examining how technological advancements have reshaped our approach to text. The book posits that effective writing is both a science and an art, requiring a balance of technical skill and creative intuition. It progresses from introducing basic building blocks like grammar and syntax to exploring specific genres such as journalism and creative non-fiction. By incorporating research from linguistics and cognitive science, alongside case studies of renowned writers, it provides a solid foundation for its claims while remaining engaging and accessible. What sets this work apart is its holistic approach, weaving together practical advice, historical context, and cutting-edge research. It offers readers more than just a guide to better writing; it provides a deeper understanding of how language shapes our world and how individuals can harness the power of the written word to express ideas and create lasting impact. Whether you're a budding journalist or a curious language enthusiast, this book promises to transform your relationship with writing. |
interactive choose your own adventure: The Online Journalism Handbook Paul Bradshaw, 2023-07-28 The Online Journalism Handbook offers a comprehensive guide to the ever-evolving world of digital journalism, showcasing the multiple possibilities in researching, writing, and storytelling provided by new technologies. In this new edition, Paul Bradshaw presents an engaging mix of technological expertise with real-world practical guidance to illustrate how those training and working as journalists can improve the development, presentation, and global reach of their stories through webbased technologies. Thoroughly revised and updated, this third edition features: A new chapter dedicated to writing for email and chat, with updated case studies New sections covering online abuse, news avoidance, and trust Updated coverage of accessibility, inclusivity, and diversity in sourcing, writing for social media, and audio and video New formats, including social audio, audiograms, Twitter threads, the “Stories” format, charticles, and “scrollytelling” Expanded international examples throughout The Online Journalism Handbook is an essential guide for all journalism students and professional journalists and will also be of interest to digital media practitioners. The companion website for this book further enhances student knowledge through regularly updated case studies, real-time development reports, and in-depth discussion pieces from cutting-edge sources. |
interactive choose your own adventure: Technologies for Interactive Digital Storytelling and Entertainment Stefan Göbel, Rainer Malkewitz, Ido Iurgel, 2006-11-17 This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games. |
Choose Your Own Adventure: The Evolution of Digital Inter…
online interactive novels, text-based games, mobile application-based interactive fiction, interactive films, voice-based interactive fiction, and …
Choose Your Own Adventure: An Analysis of Interactive Ga…
This is the captivating introduction to every book in the interactive novel series, Choose Your Own Adventure (CYOA). Our project uses the …
CHOOSE YOUR OWN ADVENTURE: INTERACTIVE N…
Interactive narratives, also known as “choose your own adventure” stories, allow the readers to take the driver’s seat and decide the direction of the …
Choose Your Own Adventure: Attachment Dynamics in a Si…
Choose Your Own Adventure: Attachment Dynamics in a Simulated Relationship. Amanda M.Vicary R. Chris Fraley. University of Illinois at …
KEYS TO SUCCESSFUL INTERACTIVE STORYTELLING…
prevalence of tablets by releasing interactive digital storybooks that feature their much-beloved characters (Bacon, 2014). Even traditional comic …
Online: Write Your Own Adventure - JSTOR
Online: Write Your Own Adventure 331 couple of instances I noticed she sug-gested they look through one of the "Choose Your Own Adventure" books to see what they could find out about how such books are written. The class spent the remainder of the morning making rough notes, draft-ing, and talking to one another about their story ideas.
Recommended Reads Year 6 2018 - Elson Junior
An interactive choose-your-own adventure in which the reader is Hercules. Ideal as a hi-lo title or for a quick read. Part of the I HERO Legends series. CF Black, Holly and Clare, Cassandra- Silver Mask In this spellbinding fourth book of Magisterium series, readers are taken beyond the realm of the living and into the dangers of the dead.
What Is Rhetoric? A “Choose Your Own Adventure” Primer
15 Sep 2023 · A “Choose Your Own Adventure” Primer William Duffy Overview Providing an introduction to rhetoric is a foundational component of most first-year writing courses. 1 Discussion of rhetorical appeals, for example, is standard fair in these contexts, as are activities that ask students to devel-
Choose Your Own Adventure SCJ, FC or Arbitration - CanLII
Choose your own adventure – SCJ, FC or Arbitration By Alexandre Kaufman * Access to justice, an essential pillar of the rule of law, has become a major challenge facing courts across Canada. As legal costs and the time required to resolve disputes have increased, lawyers must be able to suggest solutions to litigate in a timely and affordable ...
Choose Your Adventure Writing Prompts - teachbesideme.com
Choose Your Own Adventure Story Writing Print out these story starter ideas to help your kids draft creative stories. Cut them out and place them into four different bowls or bags to be drawn out: Heroes, Villains, Locations, Events. Then the kids use the items they drew out to write and illustrate their own stories. Created by Teach Beside Me
Ellis Island: An Interactive History Adventure - Treasure Bay
An Interactive History Adventure Reinforced Library Binding • RL: 3-4 IL: 3-7 by Michael Burgan Ellis Island Burgan ths s. by Michael Burgan Consultant: ... Then you choose which path to read. Follow the directions at the bottom of each page. The choices you make will change your
Choose your own adventure lesson - WordPress.com
Ask class if they know what a choose your own adventure story is and explain the concept or have a student explain – don’t spend too much time on this as the concept will become clear once the exercise begins. 3. Beginning the story (<15 minutes) Explain that we’re going to write choose your own adventure story as a class. We will
Interactive Choose Your Own Adventure (Download Only)
Interactive Choose Your Own Adventure Mystery of the Maya Chooseco LLC,2004-11-01 Writing an Interactive Story Pierre Lacombe,Gabriel Feraud,Clement Riviere,2019-12-06 Video games have become the world s largest leading cultural product Though disputed in the past the narrative qualities of video games have finally secured distinction in the ...
Piloting an Ethics Choose-Your-Own Adventure Activity in Early ...
In this work, we present an interactive, team-based, choose-your-own adventure activity that gives students the opportunity to practice the process of ethical decision-making based on an engineering design flaw that impacts a product after it is sold. Our aims for this project were
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Arbitration: choose your own adventure - core.ac.uk
Arbitration: choose your own adventure The competing jurisdiction of courts and tribunals in situations of an alleged arbitration agreement Andrew Kirk Bachelor of Laws/ Bachelor of Commerce This thesis is presented for the degree of Master of Laws of Murdoch University 2012
Personal and Collective Choice as Choose-Your-Own-Adventure…
Choose-Your-Own-Adventure story—like House of Danger—trademark Bantam Books 1979.2 The premise of these branching-path narratives is this: Readers are introduced to a situation told entirely in the second person. Readers must then put themselves in the place of the character and—in response to
Crowdsourcing Open Interactive Narrative - gatech.edu
The goal of interactive narrative is to immerse the user in a virtual world such that he or she believes that they are an integral part of an unfolding story and that his or her actions have meaningful consequences. The simplest interactive narratives are branching stories, such as Choose-Your-Own-Adventure books and
Choose Your Own Adventure Stories - polzleitner.com
Choose Your Own Adventure Stories Part I: Reading Reading a CYOA story is a little different from reading regular books. You will have to make lots of decisions and help guide your main character through the story. Work with a partner and read the story together. At each decision point discuss your options and decide how you want to continue.
Integrating Plot, Character and Natural Language Processing in the ...
ending. Examples include the plot structure of action / adventure games, hypertext fiction, some text-based interactive fiction, and choose-your-own-adventure books. Another approach is to create a procedural simulation – an open-ended virtual world containing a collection of independent elements, such as objects, environments
Choose your own future: the sociotechnical imaginaries of virtual …
interactive ‘choose your own adventure’ narrative, we bring these imaginaries into relief and invite readers to navigate alternative potential futures for VR. The data underpinning the narrative high-light the role of marketers and marketing in shaping our social, political and economic reality. ...
Choose your own future: the sociotechnical imaginaries
interactive ‘choose your own adventure’ narrative, we bring these imaginaries into relief and invite readers to navigate alternative potential futures for VR. The data underpinning the ...
What Is Rhetoric? A “Choose Your Own Adventure” Primer
A “Choose Your Own Adventure” Primer William Duffy Overview Providing an introduction to rhetoric is a foundational component of most first-year writing courses. 1 Discussion of rhetorical appeals, for example, is standard fair in these contexts, as are activities that ask students to …
Choose Your Own Adventure in Data Analysis: Clustering
3: Choose Your Own Adventure You are a novice learning the ropes in analyzing and modelling complex data. This morning you have just added clustering techniques into your arsenal of weapons to dissect and analyze data. This afternoon you would like to master them well by implementing and applying them to simple and real world datasets.
CLASSROOM IDEAS: YEARS 3–6 - The Australian Curriculum
Create a ‘choose your own adventure’ story . In Digital Technologies , students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Write Your Own Adventure Programs (1983)(Usborne)(pdf) - VIC 20
version of Adventure for a small micro. This was Adventure Land for the TRS-80. Other Scott Adams' adventures to look out for are: Pirate Adventure, The Count andPyrami'd of Doom. The term "adventure" is now used to describe a wide range of different games. The game in this book is a traditional text adventure based on the Crowther & Woods
CHOOSE YOUR OWN ADVENTURE - bishopdwenger.com
CHOOSE YOUR OWN ADVENTURE Imagine YOU are the main character in your own adventure book, like the iconic book series from the 1990’s. You choose what your character will do next. Each decision leads to the next chapter, challenge, setting, plot twist, and thrill. As the winning bidder, you will be exactly in that situation!
ACSE Region III - Choose Your Own Adventure Writing
Your job is to write a fun “choose your own adventure” story. The company wants you to write a short story that follows the basics of plot (exposition, rising action, climax, falling action, resolution) that also includes some fun decisions for your audience. Part 1: Create the “choose your own adventure” choices.
THE COMBINATORICS OF STORYTELLING: MYSTERY TRAIN INTERACTIVE
approach is used in many children's interactive fiction paperbacks, such as the “Choose Your Own Adventure” series. An analysis of number eighty-four, You are a Monster, [8] appears on the next page. After reading page 1, the reader is told to go to 65. The bottom of 65 tells the reader to go to 109. This hopping around serves no
50 Ways to Use Wikis for a More Collaborative and Interactive …
Choose your own adventure story: A twist on the multi-author story could be a choose your own adventure story, where each student branches out into a different path. 29. Share reviews: Post articles for different movies, books, and TV shows, encouraging students to share what they though about them. 30. Literature circles: Host a book club on ...
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
choose your own adventure box - Beautiful Things HQ
Choose your own adventure box – A Beautiful Things designed pattern This box is named as such because it really is what you choose to make of it. The pattern is for a standard 4 sided box with a base. Handles and an optional internal zipper pocket. You can make it as a soft box and quilt it or as a sturdy box with foam panels.
Physical Education 30 Rubric: Choose Your Own Adventure
Physical Education 30 Rubric: Choose Your Own Adventure C h o o s e Y o u r O w n Ad ve n t u r e R u b r i c T o t a l / 1 0 0 15 10 5 0 T he p r o j ec t … Organization is extremely well organized shows logical format that was easy to follow flows smoothly from one cleverly
Choose Your Own Adventure - cpb-us-w2.wpmucdn.com
Choose Your Own Adventure %% fprintf('To play Subterrania, some background knowledge about decision making and role play game stats is required.') fprintf('\nFirst off - decision making. Subterrania is a choose your own adventure game at heart and') fprintf('\nthe game you experience may be different depending on what path you pick.')
Lesson Plan Choose Your Own Adventure: Give Vacc
choose your own adventure story. 2. Inform students that they will be getting vaccinations in school, and that it is normal to have questions or be anxious. 3. Let them know this story is for them to explore the different questions or concerns that they have about vaccines. 4. Give students time to work through the story.
CHOOSE YOUR OWN ADVENTURE - Woodland Park Zoo
off your admission price. • If you or someone in your group would benefit from sensory tools such as noise-canceling headphones, weighted blankets, fidgets or pinwheels, you may want to start your zoo adventure at Zoomazium or Guest Services where you can borrow these tools. • Woodland Park Zoo spreads over 92 acres! Because of its size, it
THE BIG IDEA THE BIBLE - growcurriculum.org
CHOOSE YOUR OWN ADVENTURE | PRESCHOOL - WEEK 4 LESSON GUIDE 2 INSTRUCTIONS: Give each kid a pirate hook for their hand. Divide the kids into two teams and have each team stand in a single-file line. Give each team a bag of chocolate gold coins (keep the coins in the mesh bag). Instruct the kids in each line to use their pirate hooks to pick up ...
eSafety: Challenges and Choices for lower primary students
Choices is an interactive, choose your own style adventure animation for children aged 6 to 8 that is all about online safety and grooming. Challenges and Choices aims to skill children in how to recognise red flags, identify their body clues and learn how to report online grooming. Children will develop the skills to stay safe online.
Python Coding – WW II Choose Your Own Adventure
Homework!!! Edgenuity.com!for!content.!! Research!methods!with!DBQ!organizers!for!journal!entry.! 4O6!1.!I!canevaluate!various! explanations!for!actions!or! events ...
CHOOSE YOUR OWN ADVENTURE - Woodland Park Zoo
off your admission price. • If you or someone in your group would benefit from sensory tools such as noise-canceling headphones, weighted blankets, fidgets or pinwheels, you may want to start your zoo adventure at Zoomazium or Guest Services where you can borrow these tools. • Woodland Park Zoo spreads over 92 acres! Because of its size, it
Mixing Story and Simulation in Interactive Narrative
Choose-Your-Own-Adventure style books. The reason is that simulation provides a realistic, continuous, life-like modality for interaction that can result in a more ... characters behaviour in interactive storytelling. Journal of Visualization and Computer Animation, 13, 121-131. Magerko, B. (2005). Story representation and interactive drama.
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
Interactive Choose Your Own Adventure
5 Interactive Choose Your Own Adventure Published at newredlist-es-data1.iucnredlist.org Greater Personalization: Future systems might leverage player data to tailor the story and characters to individual preferences. Expansion of Genres: The genre will likely continue to expand beyond its traditional fantasy and mystery roots, encompassing ...
eSafety: Challenges and Choices for lower primary students
Choices is an interactive, choose your own style adventure animation for children aged 6 to 8 that is all about online safety and grooming. Challenges and Choices aims to skill children in how to recognise red flags, identify their body clues and learn how to report online grooming. Children will develop the skills to stay safe online.