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dnd the of many things: Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) Wizards RPG Team, 2019-06-18 Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
dnd the of many things: Spellbook Cards: Arcane Dungeons & Dragons, 2018-10-30 Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything) |
dnd the of many things: Strongholds & Followers Matthew Colville, 2019-06 Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one. -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019) |
dnd the of many things: Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-12-09 Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
dnd the of many things: Caves of Carnage , 2009-02 Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles. |
dnd the of many things: The Book of Holding (Dungeons and Dragons) Official Dungeons & Dragons Licensed, 2020-08-04 A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest. |
dnd the of many things: Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory) Wizards RPG Team, 2019-11-19 The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master |
dnd the of many things: Rise of the Drow Jonathan G. Nelson, Stephen Yeardley, 2014-06 The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper. |
dnd the of many things: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
dnd the of many things: Deck of Many Things (Includes the Book of Many Things, 66-Card Deck of Many Things + Card Reference Dungeons & Dragons, 2024-01-23 The ultimate magic item for the world's greatest roleplaying game. The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find The Book of Many Things, which illuminates the deck's mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck's size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards. Contains: - The Book of Many Things (192-page hardcover)--A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many Things - The Deck of Many Things (66-card deck)--Own one of D&D's most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experience - The Deck of Many Things Card Reference Guide (80-page hardcover)--Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be used - Deck Box--Sturdy custom box to store your deck and deck reference guide |
dnd the of many things: Fizban's Treasury of Dragons (Dungeon & Dragons Book) Dungeons & Dragons, 2021-10-26 Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction |
dnd the of many things: Medieval Scapini Tarot Luigi Scapini, 1991-05 Italian artist Luigi Scapini's lavish paintings recreate 15th century Italy in this gold-accented tarot deck. The Major Arcana and court cards have gold backgrounds in the manner of fifteenth-century European decks. Both the Major and Minor Arcana include full scenes. In the Minors, symmetrical arrangements of the suit symbols provide composition around which the scenes are arranged.The depth of Scapini's art history expertise is evident in his lush settings and period costumes. Interesting details, and sometimes-humorous references, are cleverly imbedded in the artwork, with many of the cards depicting historical figures, for example, Rasputin as the Knight of Cups. Readers will easily relate to the universal situations revealed in the cards, for pleasurable and insightful readings. |
dnd the of many things: Magic Item Compendium Andy Collins, 2007 This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without. |
dnd the of many things: Dungeons & Dragons For Dummies Bill Slavicsek, Richard Baker, 2005-04-08 Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D. |
dnd the of many things: Bestiary Notebook Set (Dungeons and Dragons) Official Dungeons & Dragons Licensed, 2019-10 This officially licensed 8-notebook boxed set with red foil stamping and spot gloss on the slipcase features some of the most iconic beasts and creatures of Dungeons & Dragons. It's perfect for notetaking and world-building, a must-have gift for D&D players as well as RPG, sci-fi, fantasy, and horror lovers. This boxed set of 8 pocket-size notebooks pays homage to some of Dungeons & Dragons most beloved beasts and creatures. Each notebook cover features a different monster in a new, modern design, while the interior includes a brief history of each creature. Handpicked to include a mix of fearsome creations and fan favorites, Dungeons and Dragons Bestiary Notebook Set is a must-have collector's item for any D&D fan. |
dnd the of many things: Encyclopedia Magica Dale S. Henson, 1994 |
dnd the of many things: Complete Adventurer Jesse Decker, 2005 This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds. |
dnd the of many things: Kingdoms & Warfare Matthew Colville, 2022-02-20 Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much. |
dnd the of many things: Special Edition Dungeon Master's Guide Monte Cook, Wizards Team, 2005-10 A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper. |
dnd the of many things: Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) Dungeons & Dragons, 2019-11-19 Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars. |
dnd the of many things: Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis Stout, 2005 For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife. |
dnd the of many things: D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit Wizards RPG Team, 2021-09-21 The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. |
dnd the of many things: Cyclopean Deeps Volume 1 - Swords & Wizardry Matt Finch, 2018-05 Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other normal features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry. |
dnd the of many things: Ultimate Campaign Jason Bulmahn, 2013-06-11 Take Charge! Where the dungeon ends, another adventure begins! Pathfinder RPG Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder RPG Ultimate Campaign is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Campaign includes: ► A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. ► Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! ► A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. ► New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. ► Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. ► Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner-without losing sight of the PCs themselves. ► AND MUCH, MUCH MORE! |
dnd the of many things: The Lazy Dungeon Master Michael Shea, 2019-06-14 You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game. |
dnd the of many things: Survivalist's Guide to Spelunking Thilo Graf, Stephen Yeardley, Douglas Niles, 2021-07-15 The Definitive Guide to Underworld Survival!The Survivalist's Guide to Spelunking contains an array of modular tools, tables, and rules to enhance and customize your D&D game. |
dnd the of many things: The Game Master's Book of Random Encounters Jeff Ashworth, 2020-09-15 For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready. |
dnd the of many things: Against the Darkmaster Core Rules Open Ended Games, 2020-12-15 |
dnd the of many things: Gemhammer Grimoire Conor Napier, Joe Curran, 2020-02-28 The Gemhammer Grimoire is a book all about magical mysteries. In its pages you'll find over 100 New Spells, Epic Spellcasting, 15 Epic Level Spells, Exotic Spellcasting Components, 25 Magic Feats, New Subclasses for Spellcasters, 25 Magic Items for Spellcasters, and more, all for Fifth Edition and with that Gemhammer charm you've come to expect. |
dnd the of many things: The Dungeon Dozen Jason Sholtis, 2014-03-22 An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as What's in the Giant's Lunchbox? and Why is there an Underworld? The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index. |
dnd the of many things: Keep on the Shadowfell Bruce R. Cordell, Mike Mearls, 2008 A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level. |
dnd the of many things: Daughter of No Worlds Carissa Broadbent, 2020-01-08 |
dnd the of many things: A Packet of Particular Peaks L.f. Osr, 2021-04-30 A Packet of Particular Peaks is a go-to reference for a system neutral, old school inspired fantasy setting that aims to provide a drop-in-and-drop-out experience for tabletop roleplaying games. You can run a small side quest within the peaks, provide a parallel campaign to your normal adventures, or simply pull from this packet for game-able material in your role playing game sessions. Contained in this packet you'll find three particular peaks featuring dream-like locations, strange inhabitants, unique overland features, an extensive bestiary, and much more. |
dnd the of many things: The Lazy DM's Workbook Michael Shea, 2018-11-09 The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table. |
dnd the of many things: How Do You Know It’s Summer? Ruth Owen, 2012-01-01 Flowers bloom and start producing seeds. Trees covered with fresh green leaves are making food for themselves. Young animals born in the spring are striking out on their own. The days are long and sunny, and kids head back outdoors after supper to play. It’s summertime! This colorful, fact-filled title gives readers a chance not only to learn about summer, but also to develop their powers of observation and critical thinking. Fun activities, such as recording changes in temperature, precipitation, and the length of days in a weather notebook, give readers a chance to gain insights beyond just facts and figures. Expertly crafted to meet early elementary reading and science curriculum standards, How Do You Know It's Summer? introduces young readers to science concepts and the two fundamental components of scientific inquiry--making observations, and drawing inferences from those observations. |
dnd the of many things: Academic Skepticism in Hume and Kant Catalina González Quintero, 2022-02-25 This book offers an unprecedented study of the influence of the skepticism of the New Platonic Academy on David Hume’s and Immanuel Kant’s critiques of metaphysics. By demonstrating how the skeptical teachings of the Academy affected these authors’ Enlightened attacks on traditional metaphysics, this book deepens and broadens the burgeoning scholarship on the role that the Ancients schools of skepticism played in the configuration of Modern skeptical outlooks. It bolsters the newfound recognition that we must reconsider the conventional view that the revival of Pyrrhonism in the sixteenth and seventeenth centuries gave birth to Modern skepticism by incorporating the influence of Academic skepticism in the analysis. Giving a new impetus to this line of research, the author argues that Academic ideas and methods informed Hume’s and Kant’s critique of metaphysics in substantial and thus far unacknowledged ways. Specifically, she demonstrates the centrality of Academic skepticism to Hume’s epistemology and critique of religion through a detailed analysis of his theory of belief in the Treatise and the first Enquiry as well as of its application in the Dialogues concerning Natural Religion. Likewise, her analysis reveals how Kant’s anti-metaphysical stance, developed in the Transcendental Dialectic of the Critique of Pure Reason, contains many skeptical insights of Academic inspiration, bequeathed to him by Hume. |
dnd the of many things: Cicero on the Philosophy of Religion J. P. F. Wynne, 2019-10-17 Do the gods love you? Cicero gives deep and surprising answers in two philosophical dialogues on traditional Roman religion. |
dnd the of many things: Ellicott’s Commentary on the Whole Bible Volume VI Charles J. Ellicott, 2015-03-30 ELLICOTT'S COMMENTARY ON THE WHOLE BIBLE is a practical and ideal commentary for Sunday school teachers, Christian workers, Bible students, libraries, and ministers. Each of the durably bound volumes in this handsome set is designed with an eye to the convenience of the user. The large, double-column pages are distinctive and easy-to-read. The helpful running commentary is always on the same page with the actual Bible text, making it simple for the user to locate the information he or she seeks. The comments in every case are crisply written and wonderfully practical and up-to-date. You, the user, will not have to read pages of extraneous material to get the important information. If you ever need help for: Sunday sermons Prayer Meeting talks Messages for Young People's Groups, etc. Sunday school lessons Personal Bible study Messages for special occasions you will find it in ELLICOTT'S COMMENTARY ON THE WHOLE BIBLE. |
dnd the of many things: From Animals to Animats 4 Pattie Maes, 1996 From Animals to Animats 4 brings together the latest research at the frontier of an exciting new approach to understanding intelligence. |
dnd the of many things: Equal to the Challenge Canada. Department of National Defence, 2001 This anthology consists of stories from 55 women that recount their experiences during World War II. Most of the women served with one of the Canadian forces (Royal Canadian Air Force Women's Division, Canadian Women's Army Corps, Women's Royal Canadian Naval Service), others performed civilian duties, and a few did volunteer work. |
C 1: F - Archive.org
Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, …
WADDUP IT'S YA BOI DANIEL
Two of the cards in a deck of many things can earn a character the enmity of another being. With the Flames card, the enmity is overt. …
Deck of Many Things - orkerhulen.dk
A deck of many things (both beneficial and malign) is usually found in a box or leather pouch. Each deck contains a number of …
Magic Items by Rarity - Wizards of the Coast
Deck of many things Defender Efreeti chain Hammer of thunderbolts Holy avenger Horn of valhalla (iron) Instrument of the bard …
RECHARGED - d1vzi28wh99zvq.cloudfront.net
There are 144 rechargeable special abilities in this supplement, one for each Book of Many Things creature that doesn’t already have …
C 1: F - Archive.org
Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting elements …
WADDUP IT'S YA BOI DANIEL
Two of the cards in a deck of many things can earn a character the enmity of another being. With the Flames card, the enmity is overt. The character should experience the devil's malevolent …
Deck of Many Things - orkerhulen.dk
A deck of many things (both beneficial and malign) is usually found in a box or leather pouch. Each deck contains a number of cards or plaques made of ivory or vellum.
Magic Items by Rarity - Wizards of the Coast
Deck of many things Defender Efreeti chain Hammer of thunderbolts Holy avenger Horn of valhalla (iron) Instrument of the bard (Ollamh harp) Ioun stone (greater absorption) Ioun stone …
RECHARGED - d1vzi28wh99zvq.cloudfront.net
There are 144 rechargeable special abilities in this supplement, one for each Book of Many Things creature that doesn’t already have one. They are appropriate to the creature’s temperament …
www.editorifolli.it
DECK OF MANY THINGS Wondrous item, legendary Usually found in a box or pouch, this deck contains a number Of cards made Of ivory or vellum. Most (75 percent) of these decks have …
Variant Deck of Many Things - Archive.org
While the standard deck of many things is a powerful magic item that can have extreme effects on PCs, the variant presented here uses the retraining and rebuilding rules from the Player's …
The Deck of Multitudinous Things
The deck of many things is a long-standing force of chaos in any campaign. One drawn card could unwind a whole story, cause the death of a beloved adventurer, or grant a char - acter the …
D&D Adventurers League Adaptation Guides - D&D Beyond
converted to story items; there are many more story items present within adventures. See the adaptation guidance for specific adventures for more details. • Dawnbringer • deck of several …
Dnd The Book Of Many Things - server.ces.funai.edu.ng
many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 …
D&D Basics Types of rolls Saving throws Tips for rolls - Ben …
Each has a score between 3 and 20, which translates into a modifier of -4 to +5. The modifier is added to the result of a roll, making you more or less likely to succeed. A character can have …
Dnd The Book Of Many Things - webmail.ces.funai.edu.ng
fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. …
D&D ADVENTURERS LEAGUE PLAYER’S GUIDE - D&D …
appropriate rarity for determining how many magic items you bring to a play session for that character. You may choose to have your character give up a blessing or boon at any time; if …
D&D 5e Player Reference Cheat Sheet by …
Rolls of the 20-sided die determine success or failure. Characters with natural abilities, talents, or magical aids have modifiers which increase the odds of success. Negative modifiers like …
UNEARTHED ARCANA 2022 WONDERS OF THE …
4 I preface things I say with a short description, such as: “observation,” “interjection,” or “query.” 5 I plan elaborate responses to every contingency, ready to execute at an instant’s notice. 6 I …
D&D Adventurers League Service Awards 50 Anniversary
This document provides you with information on rewards you may earn for performing various activities within the D&D Adventurers League campaigns that go beyond participation as a …
Return to Undermountain An Introduction - Archive.org
TSR published The Ruins of Undermountain, the original boxed set describing the first three levels, in 1991. A few things have changed since then. Fans of the old dungeon description will …
D&D ADVENTURERS LEAGUE DM’S GUIDE - D&D Beyond
Many adventures are available for play as a part of the D&D Adventurers League, including official D&D book products, digital-only official D&D Adventurers League releases, and community …
UNEARTHED ARCANA PLAYER S HANDBOOK …
©2023 Wizards of the Coast LLC 2 • The Trident’s damage die has changed from 1d6 to 1d8, and its Versatile die is now 1d10 rather than 1d8.
UNEARTHED ARCANA EXPERT CLASSES - D&D Beyond
We have many things in store for you to read and try out in the months ahead. Here are some of the highlights: • Revised versions of every Class from the 2014 Player’s Handbook • Forty …