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cool math games big tower tiny square flappy: Shoot Fuzzy Richard Taylor, 2015-04-14 Geeze O'Pete is a small town farmer going about his business cutting hay for his cattle. Until he finds himself face-to-face with a tiny purple creature bent on revenge. He must fight against the impossible. If he fails everyone he loves could be in danger. |
cool math games big tower tiny square flappy: Game Engine Architecture Jason Gregory, 2017-03-27 Hailed as a must-have textbook (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the gameplay foundation layer delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field. |
cool math games big tower tiny square flappy: Players Making Decisions Zack Hiwiller, 2015-12-09 Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it |
cool math games big tower tiny square flappy: Einstein's Monsters Martin Amis, 2010-12-23 An ex-circus strongman, veteran of Warsaw, 1939, and Notting Hill rough-justice artist, meets his own personal holocaust and 'Einsteinian' destiny; maximum boredom and minimum love-making are advised in a 2020 epidemic; a virulent new strain of schizophrenia overwhelms the young son of a 'father of the nuclear age'; evolution takes a rebarbative turn in a Kafkaesque love story; and the history of the earth is frankly discussed by one who has witnessed it all. The stories in this collection form a unity and reveal a deep preoccupation: 'Einstein's Monsters refers to nuclear weapons but also to ourselves,' writes Amis in his enlightening introductory essay, 'We are Einstein's monsters: not fully human, not for now.' |
cool math games big tower tiny square flappy: Flipside Richard Martini, 2012-01-11 What happens after we die? _x000D_ _x000D_ Author and award winning filmmaker Richard Martini explores startling new evidence for life after death, via the life between lives, where we reportedly return to find our loved ones, soul mates and spiritual teachers. Based on the evidence of thousands of people who claim that under deep hypnosis, they saw and experienced the same basic things about the Afterlife, the book documents interviews with hypnotherapists around the world trained in the method pioneered by Dr. Michael Newton, as well as examining actual between life sessions. The author agrees to go on the same journey himself, with startling and candid results, learning we are fully conscious between our various incarnations, and return to connect with loved ones and spiritual soul mates, and together choose how and when and with whom we'll reincarnate. Martini examines how Karmic law is trumped by Free will, with souls choosing difficult lives in order to learn from their spiritually; no matter how difficult, strange or complex a life choice appears to be, it was made in advance, consciously, with the help of loved ones, soul mates and wise elders. Extensively researched, breathtaking in scope, Flipside takes the reader into new territory, boldly going where no author has gone before to tie up the various disciplines of past life regression. near death experiences, and between life exploration. In the words of author Gary Schwartz, Phd, once you've read Flipside you'll never see the world in the same way again._x000D_ _x000D_ Praise for Flipside:_x000D_ _x000D_ Richard has written a terrific book. Insightful, funny, provocative and deep; I highly recommend it! - Robert Thurman, author of Why the Dalai Lama Matters_x000D_ _x000D_ “Inspiring, well written and entertaining. The kind of book where once you have read it, you will no longer be able to see the world in the same way again.” - Gary E. Schwartz, author of The Sacred Promise_x000D_ _x000D_ Everyone should have a Richard Martini in their life. - Charles Grodin, author of If I Only Knew Then... What I Learned From Mistakes |
cool math games big tower tiny square flappy: Buyology Martin Lindstrom, 2010-02-02 NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds. |
cool math games big tower tiny square flappy: Game Coding Complete Mike McShaffry, 2005 Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology. |
cool math games big tower tiny square flappy: The Mindup Curriculum - Grades Prek-2 Hawn Foundation, Inc. Scholastic, 2011 A comprehensive guide to helping all learners focus and reach their potential through brain-centered management and teaching strategies! Includes a full-color, innovative teaching poster with fascinating facts about the brain! |
cool math games big tower tiny square flappy: The C# Player's Guide (4th Edition) Rb Whitaker, 2021-03-18 The C# Player's Guide (4th Edition) is the ultimate guide for people starting with C#, whether new to programming or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun. This version of the book is updated for C# 9.0 and Visual Studio 2019. Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program. Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system. Delve into object-oriented programming, including inheritance, polymorphism, interfaces, and generics, from start to finish. Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle. Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program. Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to. With this guide, you'll soon be off to save the world (or take it over) with your own awesome C# programs! |
cool math games big tower tiny square flappy: The First Six Weeks of School Mike Anderson, Responsive Classroom, 2015 This second edition of a teacher favorite features a fresh, easy-to-use layout including color coding by grade level, more support for student engagement in academics, greater emphasis on the effective use of teacher language, and a dedicated chapter on the all-important first day of school. |
cool math games big tower tiny square flappy: The Storyteller's Thesaurus Troll Lord Games, 2015-04-30 Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different: |
cool math games big tower tiny square flappy: Optimized C++ Kurt Guntheroth, 2016-04-27 In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively |
cool math games big tower tiny square flappy: Wedge Mark Riebling, 2010-06-15 Prophetic when first published, even more relevant now, Wedge is the classic, definitive story of the secret war America has waged against itself. Based on scores of interviews with former spies and thousands of declassified documents, Wedge reveals and re-creates -- battle by battle, bungle by bungle -- the epic clash that has made America uniquely vulnerable to its enemies. For more than six decades, the opposed and overlapping missions of the FBI and CIA -- and the rival personalities of cops and spies -- have caused fistfights and turf tangles, breakdowns and cover-ups, public scandals and tragic deaths. A grand panorama of dramatic episodes, peopled by picaresque secret agents from Ian Fleming to Oliver North, Wedge is both a journey and a warning. From Pearl Harbor, McCarthyism, and the plots to kill Castro through the JFK assassination, Watergate, and Iran Contra down to the Aldrich Ames affair, Robert Hanssen's treachery, and the hunt for Al Qaeda -- Wedge shows the price America has paid for its failure to resolve the conflict between law enforcement and intelligence. Gripping and authoritative -- and updated with an important new epilogue, carrying the action through to September 11, 2001 -- Wedge is the only book about the schism that has informed nearly every major blunder in American espionage. |
cool math games big tower tiny square flappy: Write Your Novel from the Middle James Scott Bell, 2014-03-15 A powerful secret and a fresh approach to writing bestselling fiction! What's the best way to write a next level novel? Some writers start at the beginning and let the story unfold without a plan. They are called pantsers, because they write by the seat of the pants. Other writers plan and outline and know the ending before they start. These are the plotters. The two sides never seem to agree with each other on the best approach. But what if it's not the beginning or the end that is the key to a successful book? What if, amazing as it may seem, the place to begin writing your novel is in the very middle of the story? According to #1 bestselling writing teacher James Scott Bell, that's exactly where you'll find your story's heart and heat. Bell's Mirror Moment is the secret, and its power is available to any writer, at any stage of the writing process. Bringing together years of craft study and personal discovery, Bell presents a truly unique approach to writing a novel, one that will stand the test of time and serve you all your writing life. I need three things before I tackle a new novel: Diet Coke, a laptop, and my dog-eared copies of James Scott Bell's books on writing craft!- Kami Garcia, #1 NYT Times & International Bestselling author |
cool math games big tower tiny square flappy: Fight Write Carla Hoch, 2019-06-11 Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into Rounds, trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye. |
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cool math games big tower tiny square flappy: Homestuck, Book 1 Andrew Hussie, 2018-04-13 A full-color, hardcover collector’s edition of the landmark webcomic. Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe. A young man stands in his bedroom. It just so happens that he’s about to embark on an adventure involving birthday cakes, magic chests, hammers, arms (detachable and otherwise), harlequins, imps, eccentric architecture, movable home furnishings, bunnies, and a video game that will destroy the world. |
cool math games big tower tiny square flappy: Super Mario: The Big Coloring Book (Nintendo®) Random House, 2020-09-01 Super MarioTM: The Big Coloring Book features a die-cut handle for fun on the go! Children ages 3 to 7 will love this oversized Nintendo Super MarioTM coloring book featuring Mario, Luigi, and all their friends and foes--plus a die-cut handle for fun on the go! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond. |
cool math games big tower tiny square flappy: Vagrant Cookbook Erika Heidi, 2014-09-16 How many times did you hear the excuse works on my machine? With Vagrant, this stays in the past. Your environments will be exactly the way you want them to be, targeting specific projects for different needs. As easy as cloning a repository and running vagrant up. This book covers from basic to advanced concepts on Vagrant, including important ProTips to improve your Vagrant projects and avoid common mistakes. Vagrant Cookbook comes with quick guides to the 3 most used Vagrant provisioners: Puppet, Ansible and Chef. Following the guide, a practical example will show you how to provision a basic web server with Nginx + PHP5-FPM (PHP 5.5+). |
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cool math games big tower tiny square flappy: Tina Goes Home Bruce Whiteley, 2013-09-27 This is an enthralling first-person narrative of an Atlantic crossing in a 45-foot steel ketch that took an unexpected 280 days owing to problems with the boat, heavy weather, elusive trade winds, crew, and port authorities. The resourceful skipper, who overcame what at times looked like impossible odds, recounts his adventure with grace and humor. |
cool math games big tower tiny square flappy: Top Secret: the Ultimate Invisible Ink Activity Book (Klutz Activity Book) Editors of Klutz, 2021-01-06 An activity book to beat the boredom blues, packaged with a UV invisible ink pen with built-in revealer light! Battling the I-Have-Nothing-To-Do Blues? Never fear, this book is here!The Klutz Book of Invisible Boredom Busters is jam-packed with hidden messages, secret codes, games, jokes, and more activities to help bust even the most unbeatable boredom. You'll see both visible (and invisible) activities, fabulous facts, and mysterious messages throughout the 64 full-color pages and uncover invisible ink printed notes and images on every page.Included is one UV pen to write and reveal hidden messages in the book or on your own! |
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cool math games big tower tiny square flappy: Supercade Van Burnham, 2003-10-24 A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt. |
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cool math games big tower tiny square flappy: Chimes of Dunkirk Peter Amidon, Andy Davis, Mary Cay Brass, 2010-01-01 2010 revision of New England Dancing Masters' classic collection of 20 traditional dances for children. First published in 1991, the editors have improved and updated the dance descriptions, and added several sections on teaching dance to children including tips on calling a dance and various strategies for choosing partners with children. Includes simple longways dances, circle dances, square dances and contra dances. Ideas for teaching dance successfully in schools, a glossary of dance terms and transcriptions of the dance tunes are included. CD recording features some of New England's finest dance musicians playing all the music needed to teach the dances. The revised CD includes three new recordings. Reels, jigs, polka and waltz are played dance length. The two square dances include singing calls on the recording. |
cool math games big tower tiny square flappy: Mastering Pac-Man Ken Uston, 2014-09-30 Since his creation in 1980, PAC-MAN(TM) has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere! Whether you're playing on a vintage machine or a modern gaming system, Mastering PAC-MAN is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies behind the game's main patterns and secrets to becoming a true Pac-Master: Basic patterns for battling monsters Strategies for slow & fast games Playing PUC-ONE(TM) Improvising your own patterns Hustling Portable PAC-MAN Head-To-Head(TM) PAC-MAN Eat-And-Run(TM) Mazeman(TM) From its initial publication, Mastering PAC-MAN set the standard for videogame guides. Now, back by popular demand, this detailed manual is available for a new generation and remains an essential addition to the library of every serious gamer and game collector. Readers interested in related titles from Ken Uston will also want to see: Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954), Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954). |
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cool math games big tower tiny square flappy: Pop It Coloring Book Agata & Teddy, 2021-08-13 Looking for the perfect children's and also adult's coloring book full of theme Pop it Fidget Toy drawings with Humorous Quotes. You've come to the right place because this is the first coloring book with POPITS! I draw these coloring pages by myself and I'm really proud of it :D Hope you will have a great time with my coloring book! Then this coloring book is for you. It is full of fun, cute, happy, beautiful drawings of rainbow, unicorn, dinosaur, fast food, cloud, llama, sweets, butterfly, cat and more! It is ideal for girls, boys and all kids aged 3 years and up :) Funny quotes make this coloring book great gift also for adults. What' s inside? 42 doodle drawings of Pop it Fidget Toy with funny quotes A4 size which is a nice large size ( 8,5x11) Coloring and similar activities can relax your child, assist with pencil grip and help unleash their creativity. So, if you have a lover of Pop it Fidget Toy, this coloring book is for you. Order your copy today! Great gift idea: Christmas gift, Birthday gift, First day of school gift, Easter basket Hanukkah gifts Terrific party favors Lazy days at works an awesome activity for sleep overs, school breaks, road trips, or perfect when paired with some coloring markers. |
cool math games big tower tiny square flappy: Miss Brain's Cool Math Games Kelli Pearson, 2019-09-25 Ditch the drill and fling those flash cards in the recycle bin... now there's a better way to learn math! When you play the fun dice and card games in this book, you'll get better at math without even realizing it. The more you play, the more you learn...and you'll love every minute! In this completely revised and updated third edition of Miss Brain's Cool Math Games for kids in grades 1-3, you'll have a whopping 38 addictively fun math games to help your child improve skills and fall in love with math. THREE WAYS TO PLAY: Choose a math skill that might need a little practice, and play one of the games in that chapter Start at the beginning and play all the games in the book in order so you don't miss any Randomly pick a game that looks fun, and play it. Repeat! A great math game helps get rid of math anxiety, ends family math fights, gives kids tons of practice, and helps kids really truly LOVE math. Miss Brain's Cool Math Games currently comes in two levels. In this second level for kids in grades 3-5, you'll find: number sense games (including place value) addition and subtraction games multiplication and division games fraction and decimal games mixed skill games The games in this book work great with mixed levels (siblings of different ages, or parents playing with children). Ideal for 2-4 players. |
cool math games big tower tiny square flappy: Miss Brain's Cool Math Games Kelli Pearson, 2016-12-13 Turns learning into play with 32 dice and card games that help kids get better at math. Also includes picture glossary of math terms and printable math tools for visual, hands-on learning. |
cool math games big tower tiny square flappy: Miss Brain's Cool Math Games Kelli Pearson, 2013-05-19 Turn math practice into play with super cool math games for kids! These addictive card and dice games will bring hours of fun as kids master skills in addition, subtraction, place value, multiplication, division, fractions, decimals, and more. Watch your kids' faces light up as they ask to play their favorite Miss Brain games again and again. There's never been an easier way to help kids love math! |
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